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gl haxx for floatframebuffer
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@@ -419,7 +419,7 @@ public class App implements ApplicationListener {
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Lwjgl3ApplicationConfiguration appConfig = new Lwjgl3ApplicationConfiguration();
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//appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
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if (SharedLibraryLoader.isMac)
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// if (SharedLibraryLoader.isMac)
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appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2);
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appConfig.useVsync(getConfigBoolean("usevsync"));
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appConfig.setResizable(false);
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