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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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@@ -108,7 +108,7 @@ object BlockCodex {
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prop.friction = intVal(record, "friction")
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prop.viscosity = intVal(record, "vscs")
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prop.isFluid = Fluid.isThisTileFluid(prop.id)//boolVal(record, "fluid")
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prop.isFluid = boolVal(record, "fluid")
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prop.isSolid = boolVal(record, "solid")
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prop.isClear = boolVal(record, "clear")
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prop.isWallable = boolVal(record, "wall")
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