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weather in weathercodex
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@@ -391,7 +391,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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BlockPropUtil.dynamicLumFuncTickClock()
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WeatherMixer.update(delta, actorNowPlaying, gameWorld)
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if (WORLD_UPDATE_TIMER % 2 == 1) {
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if (WORLD_UPDATE_TIMER % 2 == 1L) {
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fillUpWiresBuffer()
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}
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