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weather in weathercodex
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@@ -68,7 +68,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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// update the ghost sparingly
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if (INGAME.WORLD_UPDATE_TIMER % 2 == 0) {
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if (INGAME.WORLD_UPDATE_TIMER % 2 == 0L) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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val item = ghostItem.get()
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