From 4fbb5f4828623dc92e3153e1b212f0b2e10348ea Mon Sep 17 00:00:00 2001 From: minjaesong Date: Tue, 12 Sep 2023 18:31:00 +0900 Subject: [PATCH] changing lower bounds of encumbered jump debuff --- .../terrarum/modulebasegame/gameactors/ActorHumanoid.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/net/torvald/terrarum/modulebasegame/gameactors/ActorHumanoid.kt b/src/net/torvald/terrarum/modulebasegame/gameactors/ActorHumanoid.kt index 1ad7f0a2e..f509d268f 100644 --- a/src/net/torvald/terrarum/modulebasegame/gameactors/ActorHumanoid.kt +++ b/src/net/torvald/terrarum/modulebasegame/gameactors/ActorHumanoid.kt @@ -656,8 +656,8 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L get() = actorValue.getAsDouble(AVKey.JUMPPOWER)!! * // base stat (actorValue.getAsDouble(AVKey.JUMPPOWERBUFF) ?: 1.0) * // buffed stat jumpMultByTile * // tile-specific - scale.pow(0.25) -// ((encumberment / avStrengthNormalised).pow(-1.0/3.0)).coerceIn(0.1, 1.0) // encumbered actors move slower + scale.pow(0.25) * +// ((encumberment / avStrengthNormalised).pow(-1.0/3.0)).coerceIn(0.48, 1.0) // encumbered actors move slower private fun jumpFunc(len: Int, counter: Int): Double { // linear time mode