more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly

Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
This commit is contained in:
Song Minjae
2016-03-22 15:45:31 +09:00
parent 9335046057
commit 511bbfdc8f
178 changed files with 5565 additions and 4952 deletions

View File

@@ -0,0 +1,79 @@
package com.Torvald.Serialise
import com.Torvald.Terrarum.GameMap.GameMap
import com.Torvald.Terrarum.Terrarum
import java.io.IOException
import java.nio.file.Files
import java.nio.file.Path
import java.nio.file.Paths
import java.nio.file.StandardCopyOption
/**
* Created by minjaesong on 16-03-18.
*/
object WriteGameMapData {
val META_FILENAME = "worldinfo1"
val MAGIC: ByteArray = byteArrayOf(
'T'.toByte(),
'E'.toByte(),
'M'.toByte(),
'D'.toByte()
)
val BYTE_NULL: Byte = 0
fun write(saveDirectoryName: String): Boolean {
val path = Paths.get("${Terrarum.defaultSaveDir}" +
"/$saveDirectoryName/${WriteMeta.META_FILENAME}")
val tempPath = Files.createTempFile(path.toString(), "_temp")
val map = Terrarum.game.map
// TODO gzip
// write binary
Files.write(tempPath, MAGIC)
Files.write(tempPath, byteArrayOf(GameMap.BITS))
Files.write(tempPath, byteArrayOf(GameMap.LAYERS))
Files.write(tempPath, byteArrayOf(BYTE_NULL))
Files.write(tempPath, byteArrayOf(BYTE_NULL))
Files.write(tempPath, toByteArray(map.width))
Files.write(tempPath, toByteArray(map.height))
Files.write(tempPath, toByteArray(map.spawnX))
Files.write(tempPath, toByteArray(map.spawnY))
map.layerTerrain.forEach(
{b -> Files.write(tempPath, byteArrayOf(b))})
map.layerWall.forEach(
{b -> Files.write(tempPath, byteArrayOf(b))})
map.terrainDamage.forEach(
{b -> Files.write(tempPath, byteArrayOf(b))})
map.wallDamage.forEach(
{b -> Files.write(tempPath, byteArrayOf(b))})
map.layerWire.forEach(
{b -> Files.write(tempPath, byteArrayOf(b))})
// replace savemeta with tempfile
try {
Files.copy(tempPath, path, StandardCopyOption.REPLACE_EXISTING)
Files.deleteIfExists(tempPath)
println("Saved map data '$META_FILENAME' to $saveDirectoryName.")
return true
}
catch (e: IOException) {
e.printStackTrace()
}
return false
}
fun toByteArray(int: Int): ByteArray {
return byteArrayOf(
((int ushr 0x18) and 0xFF).toByte(),
((int ushr 0x10) and 0xFF).toByte(),
((int ushr 0x08) and 0xFF).toByte(),
((int ) and 0xFF).toByte()
)
}
}