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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
sprites
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@@ -12,6 +12,7 @@ class EntryPoint : ModuleEntryPoint() {
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override fun invoke() {
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ModMgr.GameItemLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameWatchdogLoader.register(moduleName, NetFrameWatchdog())
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println("[${moduleName[0].toUpperCase()}${moduleName.substring(1)}] Dirtboard(tm) go drrrrr")
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}
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@@ -1,14 +1,10 @@
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package net.torvald.terrarum.modulecomputers.gameactors
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.gameactors.drawBodyInGoodPosition
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
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import net.torvald.terrarum.modulebasegame.gameactors.Electric
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -16,7 +12,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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*/
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class FixtureComputerConsole : Electric {
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@Transient override val spawnNeedsFloor = true
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@Transient override val spawnNeedsStableFloor = true
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@Transient override val spawnNeedsWall = false
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constructor() : super(
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@@ -24,27 +20,31 @@ class FixtureComputerConsole : Electric {
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nameFun = { Lang["ITEM_COMPUTER_CONSOLE"] }
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)
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@Transient lateinit var itemImageSheet: TextureRegionPack
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init {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("dwarventech", "sprites/fixtures/computer_operator_terminal.tga")
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makeNewSprite(TextureRegionPack(itemImage.texture, 2*TILE_SIZE, 2*TILE_SIZE)).let {
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it.setRowsAndFrames(1,1)
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}
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}
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}
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/**
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* Created by minjaesong on 2025-03-30.
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*/
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class FixtureComputerProcessor : Electric {
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@Transient override val spawnNeedsStableFloor = true
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@Transient override val spawnNeedsWall = false
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constructor() : super(
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BlockBox(BlockBox.ALLOW_MOVE_DOWN, 2, 3),
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nameFun = { Lang["ITEM_COMPUTER_PROCESSOR"] }
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)
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init {
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itemImageSheet = CommonResourcePool.getOrPut("spritesheet:dwarventech/sprites/fixtures/computers.tga") {
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TextureRegionPack(ModMgr.getGdxFile("dwarventech", "sprites/fixtures/computers.tga"), TILE_SIZE, TILE_SIZE)
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} as TextureRegionPack
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}
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override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
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super.drawBody(frameDelta, batch)
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val sx = hitbox.startX.toFloat()
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val sy = hitbox.startY.toFloat()
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drawBodyInGoodPosition(sx, sy) { x, y ->
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batch.draw(itemImageSheet.get(0, 1), x, y)
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batch.draw(itemImageSheet.get(1, 1), x + TILE_SIZEF, y)
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batch.draw(itemImageSheet.get(0, 2), x, y + TILE_SIZEF)
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batch.draw(itemImageSheet.get(1, 2), x + TILE_SIZEF, y + TILE_SIZEF)
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("dwarventech", "sprites/fixtures/computer_cpu.tga")
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makeNewSprite(TextureRegionPack(itemImage.texture, 2*TILE_SIZE, 3*TILE_SIZE)).let {
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it.setRowsAndFrames(1,1)
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}
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}
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}
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@@ -1,7 +1,5 @@
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package net.torvald.terrarum.modulecomputers.gameitems
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import net.torvald.terrarum.TerrarumAppConfiguration
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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@@ -13,11 +11,29 @@ class ItemComputerConsole(originalID: ItemID) : FixtureItemBase(originalID, "net
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override var dynamicID: ItemID = originalID
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override var baseMass = 80.0
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override val canBeDynamic = false
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override val materialId = ""
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override val materialId = "STAL"
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init {
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// itemImage = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE)
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itemImage = FixtureItemBase.getItemImageFromSingleImage("dwarventech", "sprites/fixtures/computer_operator_terminal.tga")
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}
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_COMPUTER_CONSOLE"
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}
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/**
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* Created by minjaesong on 2025-03-30.
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*/
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class ItemComputerProcessor(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulecomputers.gameactors.FixtureComputerProcessor") {
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override var dynamicID: ItemID = originalID
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override var baseMass = 200.0
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override val canBeDynamic = false
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override val materialId = "STAL"
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init {
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itemImage = FixtureItemBase.getItemImageFromSingleImage("dwarventech", "sprites/fixtures/computer_cpu.tga")
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}
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_COMPUTER_PROCESSOR"
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}
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