This commit is contained in:
minjaesong
2025-03-30 18:07:02 +09:00
parent 0c35faa548
commit 51da0612d2
15 changed files with 96 additions and 36 deletions

View File

@@ -27,7 +27,8 @@ typealias BlockBoxIndex = Int
open class FixtureBase : ActorWithBody, CuedByTerrainChange {
@Transient open val spawnNeedsWall: Boolean = false
@Transient open val spawnNeedsFloor: Boolean = true
@Transient open val spawnNeedsFloor: Boolean = true // any floor, including platforms
@Transient open val spawnNeedsStableFloor: Boolean = false // solid tiles only (no platforms)
@Transient open val spawnNeedsCeiling: Boolean = false
// if both spawnNeedsWall and spawnNeedsFloor are true, the condition will be interpreted as OR-condition
@@ -166,6 +167,14 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
return blockprop.isSolid || blockprop.isPlatform
}
/**
* Condition for (if the tile is solid) is always implied regardless of this function. See [canSpawnHere0]
*/
open fun canSpawnOnThisFloorStable(itemID: ItemID): Boolean {
val blockprop = BlockCodex[itemID]
return blockprop.isSolid
}
fun canSpawnHere(posX0: Int, posY0: Int): Boolean {
val posX = (posX0 - blockBox.width.minus(1).div(2)) fmod world!!.width // width.minus(1) so that spawning position would be same as the ghost's position
val posY = posY0 - blockBox.height + 1
@@ -215,21 +224,24 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
}
// check for floors, if spawnNeedsFloor == true
if (spawnNeedsFloor || spawnNeedsCeiling) {
val yOff = if (spawnNeedsFloor) 1 else -1
if (spawnNeedsStableFloor || spawnNeedsFloor || spawnNeedsCeiling) {
val yOff = if (spawnNeedsStableFloor || spawnNeedsFloor) 1 else -1
cannotSpawnNoFloor = everyBlockboxPos.filter {
if (spawnNeedsFloor)
if (spawnNeedsStableFloor || spawnNeedsFloor)
it.second == posY - oy + blockBox.height - 1
else
it.second == posY - oy
}.any { (x, y) ->
world!!.getTileFromTerrain(x, y + yOff).let {
!canSpawnOnThisFloor(it)
if (spawnNeedsStableFloor || spawnNeedsCeiling)
!canSpawnOnThisFloorStable(it)
else
!canSpawnOnThisFloor(it)
}
}
}
if (spawnNeedsWall && (spawnNeedsFloor || spawnNeedsCeiling))
if (spawnNeedsWall && (spawnNeedsStableFloor || spawnNeedsFloor || spawnNeedsCeiling))
cannotSpawn = cannotSpawn or (cannotSpawnNoWall && cannotSpawnNoFloor)
else if (spawnNeedsFloor || spawnNeedsCeiling)
cannotSpawn = cannotSpawn or cannotSpawnNoFloor