blocksdrawer: now generates terrain and wall item image

This commit is contained in:
minjaesong
2019-03-01 23:25:23 +09:00
parent dfb9d0d8d9
commit 522279fec6
3 changed files with 67 additions and 74 deletions

View File

@@ -281,8 +281,8 @@ object ItemCodex {
fun getItemImage(itemOriginalID: Int): TextureRegion {
// terrain
if (itemOriginalID in ITEM_TILES) {
return BlocksDrawer.tilesTerrain.get(
(itemOriginalID % 16) * 16,
return BlocksDrawer.tileItemTerrain.get(
itemOriginalID % 16,
itemOriginalID / 16
)
}