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hypothetical multithreading on terragen
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@@ -29,7 +29,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
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companion object {
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private const val WIDTH_RATIO = 0.7
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private const val PREVIEW_UPDATE_RATE = 1 / 8f
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private const val PREVIEW_UPDATE_RATE = 1 / 5f
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private val COL_WALL = Color.WHITE
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private val COL_TERR = Color(.5f, .5f, .5f, 1f)
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