mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 13:04:05 +09:00
fix: setHitboxDimension had no instruction whatsoever for the fixtures
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@@ -37,7 +37,7 @@ class FixtureHomeComputer : FixtureBase {
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nameFun = { "Computer" }
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nameFun = { "Computer" }
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) {
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) {
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density = 1400.0
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, -1)
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, 0)
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makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE)).let {
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makeNewSprite(FixtureBase.getSpritesheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TILE_SIZE, TILE_SIZE)).let {
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it.setRowsAndFrames(1,1)
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it.setRowsAndFrames(1,1)
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@@ -419,6 +419,8 @@ open class ActorWithBody : Actor {
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/**
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/**
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* ONLY FOR INITIAL SETUP
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* ONLY FOR INITIAL SETUP
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*
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*
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* For the fixtures, `ty` of `0` will plant the fixture to the ground (they will spawn 1 px lower). Use value `1` to spawn them flush to the block grids.
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*
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* @param w
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* @param w
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* @param h
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* @param h
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* @param tx positive: translate sprite to LEFT.
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* @param tx positive: translate sprite to LEFT.
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@@ -428,7 +430,7 @@ open class ActorWithBody : Actor {
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baseHitboxH = h
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baseHitboxH = h
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baseHitboxW = w
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baseHitboxW = w
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hitboxTranslateX = tx
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hitboxTranslateX = tx
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hitboxTranslateY = ty
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hitboxTranslateY = ty - 1 // plant the fixture to the ground
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hitbox.setDimension(w.toDouble(), h.toDouble())
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hitbox.setDimension(w.toDouble(), h.toDouble())
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}
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}
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@@ -127,7 +127,7 @@ open class FixtureSwingingDoorBase : FixtureBase {
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(if (isOpacityActuallyLuminosity) lightBoxList else shadeBoxList)[0].light = opacity
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(if (isOpacityActuallyLuminosity) lightBoxList else shadeBoxList)[0].light = opacity
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// define physical size
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// define physical size
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setHitboxDimension(TILE_SIZE * tilewiseHitboxWidth, TILE_SIZE * tilewiseHitboxHeight, 0, 0)
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setHitboxDimension(TILE_SIZE * tilewiseHitboxWidth, TILE_SIZE * tilewiseHitboxHeight, 0, 1)
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blockBox = BlockBox(BlockBox.FULL_COLLISION, tilewiseHitboxWidth, tilewiseHitboxHeight)
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blockBox = BlockBox(BlockBox.FULL_COLLISION, tilewiseHitboxWidth, tilewiseHitboxHeight)
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doorHoldLength = hashMapOf(
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doorHoldLength = hashMapOf(
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@@ -23,7 +23,7 @@ class FixtureWallCalendar : FixtureBase {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
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density = 600.0
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density = 600.0
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setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 0)
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setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 1)
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makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE, TILE_SIZE)).let {
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makeNewSprite(TextureRegionPack(itemImage.texture, TILE_SIZE, TILE_SIZE)).let {
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it.setRowsAndFrames(1,1)
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it.setRowsAndFrames(1,1)
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