blocksdrawer now draws wire

This commit is contained in:
minjaesong
2019-05-04 18:19:08 +09:00
parent 08f07e566d
commit 52d6955ffc
7 changed files with 75 additions and 33 deletions

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.items
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.blockproperties.Wire
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.itemproperties.Material
@@ -31,10 +30,10 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
}
override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
return BlockBase.wireStartPrimaryUse(this, 64, delta)
}
override fun effectWhenEquipped(delta: Float) {
BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
BlockBase.wireEffectWhenEquipped(64, delta)
}
}