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actor walk and jump power is reduced when encumbered (temp. commented out)
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@@ -49,7 +49,7 @@ internal object Inventory : ConsoleCommand {
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private fun getActor() = Terrarum.ingame?.getActorByID(targetID) as? Pocketed
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private fun listInventory(actor: Pocketed) {
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if (actor.inventory.getTotalUniqueCount() == 0L) {
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if (actor.inventory.totalUniqueCount == 0L) {
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Echo("(inventory empty)")
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}
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else {
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