mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 21:44:05 +09:00
gson test in progress
This commit is contained in:
@@ -153,7 +153,7 @@ open class ActorHumanoid(
|
||||
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.actorNowPlaying
|
||||
|
||||
|
||||
private val nullItem = object : GameItem() {
|
||||
@Transient private val nullItem = object : GameItem() {
|
||||
override var dynamicID: Int = 0
|
||||
override val originalID = dynamicID
|
||||
override val isUnique: Boolean = false
|
||||
|
||||
@@ -20,14 +20,16 @@ import java.util.concurrent.locks.ReentrantLock
|
||||
* Created by minjaesong on 2016-03-15.
|
||||
*/
|
||||
|
||||
class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode: Int) {
|
||||
class ActorInventory(@Transient val actor: Pocketed, var maxCapacity: Int, var capacityMode: Int) {
|
||||
|
||||
companion object {
|
||||
@Transient val CAPACITY_MODE_NO_ENCUMBER = 0
|
||||
@Transient val CAPACITY_MODE_COUNT = 1
|
||||
@Transient val CAPACITY_MODE_WEIGHT = 2
|
||||
val CAPACITY_MODE_NO_ENCUMBER = 0
|
||||
val CAPACITY_MODE_COUNT = 1
|
||||
val CAPACITY_MODE_WEIGHT = 2
|
||||
}
|
||||
|
||||
// FIXME unless absolutely necessary, don't store full item object; only store its dynamicID
|
||||
|
||||
/**
|
||||
* List of all equipped items (tools, armours, rings, necklaces, etc.)
|
||||
*/
|
||||
@@ -265,8 +267,8 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
|
||||
arr[j + 1] = x
|
||||
}
|
||||
}
|
||||
private val STATIC_ID = 41324534
|
||||
private val DYNAMIC_ID = 181643953
|
||||
@Transient private val STATIC_ID = 41324534
|
||||
@Transient private val DYNAMIC_ID = 181643953
|
||||
private fun ArrayList<InventoryPair>.binarySearch(ID: ItemID, searchBy: Int): Int {
|
||||
// code from collections/Collections.kt
|
||||
var low = 0
|
||||
|
||||
@@ -31,8 +31,8 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
|
||||
private val lifetimeMax = maxLifeTime ?: 5f
|
||||
private var lifetimeCounter = 0f
|
||||
|
||||
open val velocity = Vector2(0.0, 0.0)
|
||||
open val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
|
||||
val velocity = Vector2(0.0, 0.0)
|
||||
val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
open lateinit var body: TextureRegion // you might want to use SpriteAnimation
|
||||
open var glow: TextureRegion? = null
|
||||
@@ -61,7 +61,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
|
||||
|
||||
// gravity, winds, etc. (external forces)
|
||||
if (!isNoSubjectToGrav) {
|
||||
velocity += (Terrarum.ingame!!.world).gravitation / dragCoefficient
|
||||
velocity.plusAssign((Terrarum.ingame!!.world).gravitation / dragCoefficient)
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import net.torvald.terrarum.gameactors.Controllable
|
||||
|
||||
/**
|
||||
* A wrapper to support instant player changing (or possessing other NPCs maybe)
|
||||
*
|
||||
@@ -9,7 +7,7 @@ import net.torvald.terrarum.gameactors.Controllable
|
||||
* Created by minjaesong on 2016-10-23.
|
||||
*/
|
||||
@Deprecated("The ingame should discriminate 'theRealGamer' and 'actorNowPlaying'")
|
||||
class PlayableActorDelegate(val actor: ActorHumanoid) {
|
||||
class PlayableActorDelegate(@Transient val actor: ActorHumanoid) {
|
||||
|
||||
/*init {
|
||||
if (actor !is Controllable)
|
||||
|
||||
@@ -9,7 +9,7 @@ import net.torvald.terrarum.Terrarum
|
||||
class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
|
||||
override fun run() {
|
||||
for (i in startIndex..endIndex) {
|
||||
val it = Terrarum.ingame!!.actorContainer[i]
|
||||
val it = Terrarum.ingame!!.actorContainerActive[i]
|
||||
it.update(AppLoader.UPDATE_RATE.toFloat())
|
||||
|
||||
if (it is Pocketed) {
|
||||
|
||||
@@ -39,7 +39,7 @@ object CollisionSolver {
|
||||
collCandidateY.clear()
|
||||
|
||||
// mark list x
|
||||
(Terrarum.ingame!! as Ingame).actorContainer.forEach { it ->
|
||||
(Terrarum.ingame!! as Ingame).actorContainerActive.forEach { it ->
|
||||
if (it is ActorWBMovable) {
|
||||
collListX.add(CollisionMarkings(it.hitbox.hitboxStart.x, STARTPOINT, it))
|
||||
collListX.add(CollisionMarkings(it.hitbox.hitboxEnd.x, ENDPOINT, it))
|
||||
@@ -72,7 +72,7 @@ object CollisionSolver {
|
||||
collCandidateStack.clear()
|
||||
|
||||
// mark list y
|
||||
(Terrarum.ingame!! as Ingame).actorContainer.forEach { it ->
|
||||
(Terrarum.ingame!! as Ingame).actorContainerActive.forEach { it ->
|
||||
if (it is ActorWBMovable) {
|
||||
collListY.add(CollisionMarkings(it.hitbox.hitboxStart.y, STARTPOINT, it))
|
||||
collListY.add(CollisionMarkings(it.hitbox.hitboxEnd.y, ENDPOINT, it))
|
||||
|
||||
Reference in New Issue
Block a user