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fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
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@@ -188,13 +188,13 @@ object LightmapRenderer {
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/**
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* Updating order:
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* +--------+ +--+-----+ +-----+--+ +--------+ -
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* ,--------. ,--+-----. ,-----+--. ,--------. -
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* |↘ | | | 3| |3 | | | ↙| ↕︎ overscan_open / overscan_opaque
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* | +-----+ | | 2 | | 2 | | +-----+ | - depending on the noop_mask
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* | |1 | → | |1 | → | 1| | → | 1| |
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* | | 2 | | +-----+ +-----+ | | 2 | |
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* | | 3| |↗ | | ↖| |3 | |
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* +--+-----+ +--------+ +--------+ +-----+--+
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* `--+-----' `--------' `--------' `-----+--'
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* round: 1 2 3 4
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* for all lightmap[y][x]
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*/
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