smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader

This commit is contained in:
minjaesong
2019-01-22 13:16:21 +09:00
parent 1c839f7135
commit 53c45d6829
13 changed files with 27 additions and 127 deletions

View File

@@ -4,7 +4,6 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
@@ -64,9 +63,9 @@ object BlockPropUtil {
internal fun dynamicLumFuncTickClock() {
// FPS-time compensation
if (Gdx.graphics.framesPerSecond > 0) {
flickerFuncX += AppLoader.getSmoothDelta().toFloat() * 1000f
breathFuncX += AppLoader.getSmoothDelta().toFloat() * 1000f
pulsateFuncX += AppLoader.getSmoothDelta().toFloat() * 1000f
flickerFuncX += Gdx.graphics.deltaTime * 1000f
breathFuncX += Gdx.graphics.deltaTime * 1000f
pulsateFuncX += Gdx.graphics.deltaTime * 1000f
}
// flicker-related vars