floatframebuffer for almost everything and the glblending craps out again

This commit is contained in:
minjaesong
2021-12-11 22:14:24 +09:00
parent 10819e2607
commit 53e847d66c
7 changed files with 52 additions and 64 deletions

View File

@@ -29,5 +29,6 @@ void main() {
vec4 selvec = vec4(0.0, 0.0, 0.0, (alpha > bayerThreshold) ? 1.0 : 0.0);
gl_FragColor = inColor * boolean.yyyx + selvec;
// gl_FragColor = inColor * boolean.yyyx + selvec;
gl_FragColor = inColor;
}