mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 04:24:05 +09:00
floatframebuffer for almost everything and the glblending craps out again
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@@ -12,6 +12,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.math.Matrix4
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import com.badlogic.gdx.utils.Disposable
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.ui.BasicDebugInfoWindow
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import net.torvald.terrarum.ui.Toolkit
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@@ -42,6 +43,8 @@ object PostProcessor : Disposable {
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private val functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
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private val shaderBayer = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer.frag") // always load the shader regardless of config because the config may cange
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init {
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App.disposables.add(this)
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}
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@@ -54,6 +57,7 @@ object PostProcessor : Disposable {
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lutTex.dispose()
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}
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catch (e: UninitializedPropertyAccessException) { }
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shaderBayer.dispose()
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}
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fun draw(projMat: Matrix4, fbo: FrameBuffer) {
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@@ -126,21 +130,19 @@ object PostProcessor : Disposable {
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}
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}
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}
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private val rng = HQRNG()
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private fun postShader(projMat: Matrix4, fbo: FrameBuffer) {
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val shader: ShaderProgram? =
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if (App.getConfigBoolean("fx_retro"))
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App.shaderHicolour
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else if (App.getConfigBoolean("fx_differential"))
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App.shaderDebugDiff
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else
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App.shaderPassthruRGB
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val shader: ShaderProgram = shaderBayer
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App.getCurrentDitherTex().bind(1)
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fbo.colorBufferTexture.bind(0)
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shader?.bind()
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shader?.setUniformMatrix("u_projTrans", projMat)
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shader?.setUniformi("u_texture", 0)
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shader.bind()
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shader.setUniformMatrix("u_projTrans", projMat)
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shader.setUniformi("u_texture", 0)
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shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
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shader.setUniformi("u_pattern", 1)
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App.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
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