floatframebuffer for almost everything and the glblending craps out again

This commit is contained in:
minjaesong
2021-12-11 22:14:24 +09:00
parent 10819e2607
commit 53e847d66c
7 changed files with 52 additions and 64 deletions

View File

@@ -12,6 +12,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Matrix4
import com.badlogic.gdx.utils.Disposable
import net.torvald.random.HQRNG
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.ui.BasicDebugInfoWindow
import net.torvald.terrarum.ui.Toolkit
@@ -42,6 +43,8 @@ object PostProcessor : Disposable {
private val functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
private val shaderBayer = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer.frag") // always load the shader regardless of config because the config may cange
init {
App.disposables.add(this)
}
@@ -54,6 +57,7 @@ object PostProcessor : Disposable {
lutTex.dispose()
}
catch (e: UninitializedPropertyAccessException) { }
shaderBayer.dispose()
}
fun draw(projMat: Matrix4, fbo: FrameBuffer) {
@@ -126,21 +130,19 @@ object PostProcessor : Disposable {
}
}
}
private val rng = HQRNG()
private fun postShader(projMat: Matrix4, fbo: FrameBuffer) {
val shader: ShaderProgram? =
if (App.getConfigBoolean("fx_retro"))
App.shaderHicolour
else if (App.getConfigBoolean("fx_differential"))
App.shaderDebugDiff
else
App.shaderPassthruRGB
val shader: ShaderProgram = shaderBayer
App.getCurrentDitherTex().bind(1)
fbo.colorBufferTexture.bind(0)
shader?.bind()
shader?.setUniformMatrix("u_projTrans", projMat)
shader?.setUniformi("u_texture", 0)
shader.bind()
shader.setUniformMatrix("u_projTrans", projMat)
shader.setUniformi("u_texture", 0)
shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
shader.setUniformi("u_pattern", 1)
App.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)