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sound on memory wip
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@@ -284,6 +284,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
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}
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object UIItemAccessibilityUtil {
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// TODO have multiple bop instances (num of copies equal to guiTracks), then play the track with its index according to getFreeGuiTrack()
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fun playHapticCursorHovered() {
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App.playGUIsound(CommonResourcePool.getAs("sound:haptic_bup"), 0.1666666)
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}
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