fix: axe not cutting large trees well

This commit is contained in:
minjaesong
2024-01-25 04:38:26 +09:00
parent 46557c0f91
commit 54061f64a8
4 changed files with 58 additions and 25 deletions

View File

@@ -624,26 +624,28 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// batch-process uiAliases
// NOTE: UIs that should pause the game (e.g. Inventory) must have relevant codes ON THEIR SIDE
uiContainer.add(
// drawn first
//uiVitalPrimary,
//uiVitalSecondary,
//uiVitalItem,
// drawn first
//uiVitalPrimary,
//uiVitalSecondary,
//uiVitalItem,
noticelet,
uiBlur,
uiBlur,
uiPieMenu,
uiQuickBar,
// uiBasicInfo, // temporarily commenting out: wouldn't make sense for v 0.3 release
uiWatchTierOne,
getWearableDeviceUI,
UIScreenZoom(),
uiAutosaveNotifier,
uiInventoryPlayer,
getUIFixture,
uiTooltip,
consoleHandler,
uiCheatMotherfuckerNootNoot
// drawn last
uiPieMenu,
uiQuickBar,
// uiBasicInfo, // temporarily commenting out: wouldn't make sense for v 0.3 release
uiWatchTierOne,
getWearableDeviceUI,
UIScreenZoom(),
uiAutosaveNotifier,
uiInventoryPlayer,
getUIFixture,
uiTooltip,
consoleHandler,
uiCheatMotherfuckerNootNoot
// drawn last
)
@@ -656,7 +658,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
// these need to appear on top of any others
uiContainer.add(noticelet)
uiContainer.add(notifier)
App.setDebugTime("Ingame.UpdateCounter", 0)