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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 13:34:06 +09:00
fix: axe not cutting large trees well
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@@ -624,26 +624,28 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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// batch-process uiAliases
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// NOTE: UIs that should pause the game (e.g. Inventory) must have relevant codes ON THEIR SIDE
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uiContainer.add(
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// drawn first
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//uiVitalPrimary,
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//uiVitalSecondary,
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//uiVitalItem,
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// drawn first
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//uiVitalPrimary,
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//uiVitalSecondary,
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//uiVitalItem,
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noticelet,
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uiBlur,
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uiBlur,
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uiPieMenu,
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uiQuickBar,
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// uiBasicInfo, // temporarily commenting out: wouldn't make sense for v 0.3 release
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uiWatchTierOne,
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getWearableDeviceUI,
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UIScreenZoom(),
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uiAutosaveNotifier,
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uiInventoryPlayer,
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getUIFixture,
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uiTooltip,
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consoleHandler,
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uiCheatMotherfuckerNootNoot
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// drawn last
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uiPieMenu,
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uiQuickBar,
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// uiBasicInfo, // temporarily commenting out: wouldn't make sense for v 0.3 release
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uiWatchTierOne,
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getWearableDeviceUI,
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UIScreenZoom(),
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uiAutosaveNotifier,
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uiInventoryPlayer,
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getUIFixture,
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uiTooltip,
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consoleHandler,
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uiCheatMotherfuckerNootNoot
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// drawn last
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)
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@@ -656,7 +658,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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// these need to appear on top of any others
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uiContainer.add(noticelet)
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uiContainer.add(notifier)
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App.setDebugTime("Ingame.UpdateCounter", 0)
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