fianlly found the culprit of repeated audio stopping but have no idea how to fix

This commit is contained in:
minjaesong
2024-02-21 16:53:51 +09:00
parent 91c5105a12
commit 549c03c2b4
3 changed files with 10 additions and 3 deletions

View File

@@ -289,6 +289,7 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
// manage audio
// FIXME this code is also killing the audio played by the other fixture (FixtureFurnaceAndAnvil)
getTrackByAudio(static).let {
if (it == null || (temperature > 0f && !it.isPlaying && !it.playRequested.get())) {
startAudio(static) {