still broken, still renders

because im going to break it once again
See my comment in PostProcessor.kt
This commit is contained in:
minjaesong
2018-06-28 21:31:39 +09:00
parent 11aa7f5cb1
commit 54a38407e2
8 changed files with 111 additions and 53 deletions

View File

@@ -36,10 +36,12 @@ object ShitOnGlsl : ApplicationAdapter() {
lateinit var fucktex: Texture
lateinit var testTex: Texture
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/loadingCircle.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/crt.frag"))
font = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
@@ -76,6 +78,7 @@ object ShitOnGlsl : ApplicationAdapter() {
batch = SpriteBatch()
fucktex = Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"))
testTex = Texture(Gdx.files.internal("assets/test_texture.tga"))
}
@@ -91,14 +94,15 @@ object ShitOnGlsl : ApplicationAdapter() {
batch.shader = shader
shader.setUniformMatrix("u_projTrans", camera.combined)
shader.setUniformi("u_texture", 0)
//shader.setUniformMatrix("u_projTrans", camera.combined)
//shader.setUniformi("u_texture", 0)
shader.setUniformf("resolution", 1072f, 742f)
shader.setUniformf("circleCentrePoint", Gdx.graphics.width / 2f, Gdx.graphics.height / 2f)
shader.setUniformf("colorCentrePoint", Gdx.graphics.width / 2f, Gdx.graphics.height / 2f)
shader.setUniformf("circleSize", 200f)
//fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
batch.draw(fucktex, 0f, 0f, Gdx.graphics.width.toFloat(), Gdx.graphics.height.toFloat())
//batch.draw(fucktex, 0f, 0f, Gdx.graphics.width.toFloat(), Gdx.graphics.height.toFloat())
batch.draw(testTex, 0f, 0f)
}