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pickaxe to drop ores when they were mined
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@@ -1,14 +1,14 @@
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in vec4 a_position;
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in vec4 a_color;
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in vec4 a_generic;
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in vec2 a_texCoord0;
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in highp vec4 a_position;
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in highp vec4 a_color;
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in highp vec4 a_generic;
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in highp vec2 a_texCoord0;
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uniform mat4 u_projTrans;
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out vec4 v_color;
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out vec2 v_texCoords;
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out vec4 v_generic;
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out mediump vec4 v_color;
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out highp vec2 v_texCoords;
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out highp vec4 v_generic;
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void main() {
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v_color = a_color;
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