new watch design consistent with existing UI

This commit is contained in:
minjaesong
2019-01-24 19:27:12 +09:00
parent 4ddf037626
commit 55cfae831a
12 changed files with 79 additions and 36 deletions

View File

@@ -0,0 +1,38 @@
package net.torvald.terrarum.modulebasegame.imagefont
import com.badlogic.gdx.graphics.g2d.Batch
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.GlyphLayout
import net.torvald.terrarum.ModMgr
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-01-24.
*/
object WatchFont : BitmapFont() {
internal val W = 9
internal val H = 12
internal val fontSheet = TextureRegionPack(ModMgr.getGdxFile("basegame", "fonts/watch_new.tga"), W, H)
init {
setOwnsTexture(true)
}
override fun draw(batch: Batch, str: CharSequence, x: Float, y: Float): GlyphLayout? {
str.forEachIndexed { index, c ->
batch.draw(
fontSheet.get((c - '0') % 16, (c - '0') / 16),
x + W * index, y
)
}
return null
}
override fun getLineHeight() = H.toFloat()
override fun getCapHeight() = getLineHeight()
override fun getXHeight() = getLineHeight()
}