working io.read from STDIN

Former-commit-id: b1168a53fd5fbd09c6a5a76506402560fc4e0fd7
Former-commit-id: a0d455da14a6eb7bf0127e136949273ec5a28628
This commit is contained in:
Song Minjae
2017-03-02 22:35:13 +09:00
parent 74250150de
commit 55f7a4ed46
12 changed files with 457 additions and 401 deletions

View File

@@ -24,11 +24,150 @@ import java.util.logging.Level
import java.util.logging.Logger
import java.util.logging.SimpleFormatter
const val GAME_NAME = "Terrarum"
/**
* Created by minjaesong on 15-12-30.
*/
class Terrarum @Throws(SlickException::class)
constructor(gamename: String) : StateBasedGame(gamename) {
object Terrarum : StateBasedGame(GAME_NAME) {
val sysLang: String
get() {
val lan = System.getProperty("user.language")
val country = System.getProperty("user.country")
return lan + country
}
/**
* To be used with physics simulator
*/
val TARGET_FPS = 50
/**
* To be used with render, to achieve smooth frame drawing
* TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing
* Must choose a value so that (1000 / VAL) is still integer
*/
val TARGET_INTERNAL_FPS = 100
lateinit var appgc: AppGameContainer
var WIDTH = 1072
var HEIGHT = 742 // IMAX ratio
var VSYNC = true
val VSYNC_TRIGGER_THRESHOLD = 56
val HALFW: Int
get() = WIDTH.ushr(1)
val HALFH: Int
get() = HEIGHT.ushr(1)
var gameStarted = false
lateinit var ingame: StateInGame
lateinit var gameConfig: GameConfig
val OSName = System.getProperty("os.name")
val OSVersion = System.getProperty("os.version")
lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
private set
val isWin81: Boolean
get() = OperationSystem == "WINDOWS" && OSVersion.toDouble() >= 8.1
lateinit var defaultDir: String
private set
lateinit var defaultSaveDir: String
private set
val memInUse: Long
get() = (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) shr 20
val memTotal: Long
get() = Runtime.getRuntime().totalMemory() shr 20
val memXmx: Long
get() = Runtime.getRuntime().maxMemory() shr 20
lateinit var environment: RunningEnvironment
private val localeSimple = arrayOf("de", "en", "es", "it")
var gameLocale = "####" // lateinit placeholder
set(value) {
if (localeSimple.contains(value.substring(0..1)))
field = value.substring(0..1)
else
field = value
if (fontGame != null) (fontGame as GameFontImpl).reload()
}
var fontGame: Font? = null
private set
lateinit var fontSmallNumbers: Font
private set
var joypadLabelStart: Char = 0xE000.toChar() // lateinit
var joypadLableSelect: Char = 0xE000.toChar() // lateinit
var joypadLabelNinA: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinB: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinX: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinY: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinR: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZR: Char = 0xE000.toChar() // lateinit TODO
val joypadLabelLEFT = 0xE068.toChar()
val joypadLabelDOWN = 0xE069.toChar()
val joypadLabelUP = 0xE06A.toChar()
val joypadLabelRIGHT = 0xE06B.toChar()
// 0x0 - 0xF: Game-related
// 0x10 - 0x1F: Config
// 0x100 and onward: unit tests for dev
val STATE_ID_SPLASH = 0x0
val STATE_ID_HOME = 0x1
val STATE_ID_GAME = 0x3
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_LIGHTNING_GFX = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TEST_BLUR = 0x103
val STATE_ID_TEST_SHADER = 0x104
val STATE_ID_TOOL_NOISEGEN = 0x200
var controller: org.lwjgl.input.Controller? = null
private set
val CONTROLLER_DEADZONE = 0.1f
/** Available CPU threads */
val THREADS = Runtime.getRuntime().availableProcessors()
/**
* If the game is multithreading.
* True if:
*
* THREADS >= 2 and config "multithread" is true
*/
val MULTITHREAD: Boolean
get() = THREADS >= 2 && getConfigBoolean("multithread")
private lateinit var configDir: String
/**
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision (Repository commits)
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x000200E1
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
const val NAME = "Terrarum"
var UPDATE_DELTA: Int = 0
// these properties goes into the GameContainer
@@ -83,6 +222,158 @@ constructor(gamename: String) : StateBasedGame(gamename) {
}
}
private fun getDefaultDirectory() {
val OS = System.getProperty("os.name").toUpperCase()
if (OS.contains("WIN")) {
OperationSystem = "WINDOWS"
defaultDir = System.getenv("APPDATA") + "/terrarum"
}
else if (OS.contains("OS X")) {
OperationSystem = "OSX"
defaultDir = System.getProperty("user.home") + "/Library/Application Support/terrarum"
}
else if (OS.contains("NUX") || OS.contains("NIX")) {
OperationSystem = "LINUX"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
else if (OS.contains("SUNOS")) {
OperationSystem = "SOLARIS"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
else {
OperationSystem = "UNKNOWN"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
defaultSaveDir = defaultDir + "/Saves"
configDir = defaultDir + "/config.json"
println("[Terrarum] os.name = $OSName")
println("[Terrarum] os.version = $OSVersion")
}
private fun createDirs() {
val dirs = arrayOf(File(defaultSaveDir))
dirs.forEach { if (!it.exists()) it.mkdirs() }
}
@Throws(IOException::class)
private fun createConfigJson() {
val configFile = File(configDir)
if (!configFile.exists() || configFile.length() == 0L) {
JsonWriter.writeToFile(DefaultConfig.fetch(), configDir)
}
}
private fun readConfigJson(): Boolean {
try {
// read from disk and build config from it
val jsonObject = JsonFetcher(configDir)
// make config
jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value }
return true
}
catch (e: IOException) {
// write default config to game dir. Call this method again to read config from it.
try {
createConfigJson()
}
catch (e1: IOException) {
e.printStackTrace()
}
return false
}
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigInt(key: String): Int {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asInt
else
return cfg as Int
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigString(key: String): String {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asString
else
return cfg as String
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigBoolean(key: String): Boolean {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asBoolean
else
return cfg as Boolean
}
fun getConfigIntArray(key: String): IntArray {
val cfg = getConfigMaster(key)
if (cfg is JsonArray) {
val jsonArray = cfg.asJsonArray
return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
}
else
return cfg as IntArray
}
private fun getConfigMaster(key: String): Any {
var cfg: Any? = null
try {
cfg = gameConfig[key.toLowerCase()]!!
}
catch (e: NullPointerException) {
try {
cfg = DefaultConfig.fetch()[key.toLowerCase()]
}
catch (e1: NullPointerException) {
e.printStackTrace()
}
}
return cfg!!
}
val currentSaveDir: File
get() {
val file = File(defaultSaveDir + "/test")
// failsafe?
if (!file.exists()) file.mkdir()
return file // TODO TEST CODE
}
@Throws(SlickException::class)
override fun initStatesList(gc: GameContainer) {
gc.input.enableKeyRepeat()
@@ -104,7 +395,6 @@ constructor(gamename: String) : StateBasedGame(gamename) {
fontSmallNumbers = TinyAlphNum()
// search for real controller
// exclude controllers with name "Mouse", "keyboard"
val notControllerRegex = Regex("mouse|keyboard")
@@ -154,337 +444,48 @@ constructor(gamename: String) : StateBasedGame(gamename) {
throw Error("Please add or un-comment addState statements")
}
}
companion object {
val sysLang: String
get() {
val lan = System.getProperty("user.language")
val country = System.getProperty("user.country")
return lan + country
}
/**
* To be used with physics simulator
*/
val TARGET_FPS = 50
/**
* To be used with render, to achieve smooth frame drawing
* TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing
* Must choose a value so that (1000 / VAL) is still integer
*/
val TARGET_INTERNAL_FPS = 100
lateinit var appgc: AppGameContainer
var WIDTH = 1072
var HEIGHT = 742 // IMAX ratio
var VSYNC = true
val VSYNC_TRIGGER_THRESHOLD = 56
val HALFW: Int
get() = WIDTH.ushr(1)
val HALFH: Int
get() = HEIGHT.ushr(1)
var gameStarted = false
lateinit var ingame: StateInGame
lateinit var gameConfig: GameConfig
val OSName = System.getProperty("os.name")
val OSVersion = System.getProperty("os.version")
lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
private set
val isWin81: Boolean
get() = OperationSystem == "WINDOWS" && OSVersion.toDouble() >= 8.1
lateinit var defaultDir: String
private set
lateinit var defaultSaveDir: String
private set
val memInUse: Long
get() = (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) shr 20
val memTotal: Long
get() = Runtime.getRuntime().totalMemory() shr 20
val memXmx: Long
get() = Runtime.getRuntime().maxMemory() shr 20
lateinit var environment: RunningEnvironment
private val localeSimple = arrayOf("de", "en", "es", "it")
var gameLocale = "####" // lateinit placeholder
set(value) {
if (localeSimple.contains(value.substring(0..1)))
field = value.substring(0..1)
else
field = value
if (fontGame != null) (fontGame as GameFontImpl).reload()
}
var fontGame: Font? = null
private set
lateinit var fontSmallNumbers: Font
private set
var joypadLabelStart: Char = 0xE000.toChar() // lateinit
var joypadLableSelect:Char = 0xE000.toChar() // lateinit
var joypadLabelNinA: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinB: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinX: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinY: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinR: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZR: Char = 0xE000.toChar() // lateinit TODO
val joypadLabelLEFT = 0xE068.toChar()
val joypadLabelDOWN = 0xE069.toChar()
val joypadLabelUP = 0xE06A.toChar()
val joypadLabelRIGHT = 0xE06B.toChar()
// 0x0 - 0xF: Game-related
// 0x10 - 0x1F: Config
// 0x100 and onward: unit tests for dev
val STATE_ID_SPLASH = 0x0
val STATE_ID_HOME = 0x1
val STATE_ID_GAME = 0x3
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_LIGHTNING_GFX = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TEST_BLUR = 0x103
val STATE_ID_TEST_SHADER = 0x104
val STATE_ID_TOOL_NOISEGEN = 0x200
var controller: org.lwjgl.input.Controller? = null
private set
val CONTROLLER_DEADZONE = 0.1f
/** Available CPU threads */
val THREADS = Runtime.getRuntime().availableProcessors()
/**
* If the game is multithreading.
* True if:
*
* THREADS >= 2 and config "multithread" is true
*/
val MULTITHREAD: Boolean
get() = THREADS >= 2 && getConfigBoolean("multithread")
private lateinit var configDir: String
/**
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision (Repository commits)
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x000200E1
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
const val NAME = "Terrarum"
fun main(args: Array<String>) {
System.setProperty("java.library.path", "lib")
System.setProperty("org.lwjgl.librarypath", File("lib").absolutePath)
try {
appgc = AppGameContainer(Terrarum(NAME))
appgc.setDisplayMode(WIDTH, HEIGHT, false)
appgc.setTargetFrameRate(TARGET_INTERNAL_FPS)
appgc.setVSync(VSYNC)
appgc.setMaximumLogicUpdateInterval(1000 / TARGET_INTERNAL_FPS) // 10 ms
appgc.setMinimumLogicUpdateInterval(1000 / TARGET_INTERNAL_FPS - 1) // 9 ms
appgc.setMultiSample(0)
appgc.setShowFPS(false)
// game will run normally even if it is not focused
appgc.setUpdateOnlyWhenVisible(false)
appgc.alwaysRender = true
appgc.start()
}
catch (ex: Exception) {
val logger = Logger.getLogger(Terrarum::class.java.name)
val dateFormat = SimpleDateFormat("yyyy-MM-dd'T'HH-mm-ss")
val calendar = Calendar.getInstance()
val filepath = "$defaultDir/crashlog-${dateFormat.format(calendar.time)}.txt"
val fileHandler = FileHandler(filepath)
logger.addHandler(fileHandler)
val formatter = SimpleFormatter()
fileHandler.formatter = formatter
//logger.info()
println("The game has crashed!")
println("Crash log were saved to $filepath.")
println("================================================================================")
logger.log(Level.SEVERE, null, ex)
}
}
private fun getDefaultDirectory() {
val OS = System.getProperty("os.name").toUpperCase()
if (OS.contains("WIN")) {
OperationSystem = "WINDOWS"
defaultDir = System.getenv("APPDATA") + "/terrarum"
}
else if (OS.contains("OS X")) {
OperationSystem = "OSX"
defaultDir = System.getProperty("user.home") + "/Library/Application Support/terrarum"
}
else if (OS.contains("NUX") || OS.contains("NIX")) {
OperationSystem = "LINUX"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
else if (OS.contains("SUNOS")) {
OperationSystem = "SOLARIS"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
else {
OperationSystem = "UNKNOWN"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
defaultSaveDir = defaultDir + "/Saves"
configDir = defaultDir + "/config.json"
println("[Terrarum] os.name = $OSName")
println("[Terrarum] os.version = $OSVersion")
}
private fun createDirs() {
val dirs = arrayOf(File(defaultSaveDir))
dirs.forEach { if (!it.exists()) it.mkdirs() }
}
@Throws(IOException::class)
private fun createConfigJson() {
val configFile = File(configDir)
if (!configFile.exists() || configFile.length() == 0L) {
JsonWriter.writeToFile(DefaultConfig.fetch(), configDir)
}
}
private fun readConfigJson(): Boolean {
try {
// read from disk and build config from it
val jsonObject = JsonFetcher(configDir)
// make config
jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value }
return true
}
catch (e: IOException) {
// write default config to game dir. Call this method again to read config from it.
try {
createConfigJson()
}
catch (e1: IOException) {
e.printStackTrace()
}
return false
}
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigInt(key: String): Int {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asInt
else
return cfg as Int
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigString(key: String): String {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asString
else
return cfg as String
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigBoolean(key: String): Boolean {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asBoolean
else
return cfg as Boolean
}
fun getConfigIntArray(key: String): IntArray {
val cfg = getConfigMaster(key)
if (cfg is JsonArray) {
val jsonArray = cfg.asJsonArray
return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
}
else
return cfg as IntArray
}
private fun getConfigMaster(key: String): Any {
var cfg: Any? = null
try { cfg = gameConfig[key.toLowerCase()]!! }
catch (e: NullPointerException) {
try { cfg = DefaultConfig.fetch()[key.toLowerCase()] }
catch (e1: NullPointerException) { e.printStackTrace() }
}
return cfg!!
}
val currentSaveDir: File
get() {
val file = File(defaultSaveDir + "/test")
// failsafe?
if (!file.exists()) file.mkdir()
return file // TODO TEST CODE
}
}
}
fun main(args: Array<String>) {
Terrarum.main(args)
System.setProperty("java.library.path", "lib")
System.setProperty("org.lwjgl.librarypath", File("lib").absolutePath)
try {
Terrarum.appgc = AppGameContainer(Terrarum)
Terrarum.appgc.setDisplayMode(Terrarum.WIDTH, Terrarum.HEIGHT, false)
Terrarum.appgc.setTargetFrameRate(Terrarum.TARGET_INTERNAL_FPS)
Terrarum.appgc.setVSync(Terrarum.VSYNC)
Terrarum.appgc.setMaximumLogicUpdateInterval(1000 / Terrarum.TARGET_INTERNAL_FPS) // 10 ms
Terrarum.appgc.setMinimumLogicUpdateInterval(1000 / Terrarum.TARGET_INTERNAL_FPS - 1) // 9 ms
Terrarum.appgc.setMultiSample(0)
Terrarum.appgc.setShowFPS(false)
// game will run normally even if it is not focused
Terrarum.appgc.setUpdateOnlyWhenVisible(false)
Terrarum.appgc.alwaysRender = true
Terrarum.appgc.start()
}
catch (ex: Exception) {
val logger = Logger.getLogger(Terrarum::class.java.name)
val dateFormat = SimpleDateFormat("yyyy-MM-dd'T'HH-mm-ss")
val calendar = Calendar.getInstance()
val filepath = "${Terrarum.defaultDir}/crashlog-${dateFormat.format(calendar.time)}.txt"
val fileHandler = FileHandler(filepath)
logger.addHandler(fileHandler)
val formatter = SimpleFormatter()
fileHandler.formatter = formatter
//logger.info()
println("The game has crashed!")
println("Crash log were saved to $filepath.")
println("================================================================================")
logger.log(Level.SEVERE, null, ex)
}
}
///////////////////////////////////
@@ -566,6 +567,7 @@ fun Texture.getPixel(x: Int, y: Int): IntArray {
)
}
}
/** @return Intarray(R, G, B, A) */
fun Image.getPixel(x: Int, y: Int) = this.texture.getPixel(x, y)