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cloud model update
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@@ -99,9 +99,9 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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* Hitbox(x-offset, y-offset, width, height)
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* (Use ArrayList for normal circumstances)
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*/
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@Transient override var lightBoxList: ArrayList<Lightbox> = arrayListOf(Lightbox(Hitbox(2.0, 2.0, baseHitboxW - 3.0, baseHitboxH - 3.0), Cvec(0)))
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@Transient override var lightBoxList: ArrayList<Lightbox> = arrayListOf(Lightbox(Hitbox(2.0, 2.0, baseHitboxW - 2.0, baseHitboxH - 2.0), Cvec(0)))
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// the actual values are update on the update()
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@Transient override var shadeBoxList: ArrayList<Lightbox> = arrayListOf(Lightbox(Hitbox(2.0, 2.0, baseHitboxW - 3.0, baseHitboxH - 3.0), Cvec(0)))
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@Transient override var shadeBoxList: ArrayList<Lightbox> = arrayListOf(Lightbox(Hitbox(2.0, 2.0, baseHitboxW - 2.0, baseHitboxH - 2.0), Cvec(0)))
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// the actual values are update on the update()
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@Transient val BASE_DENSITY = 980.0
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