code cleanup, shortening things

Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
This commit is contained in:
Song Minjae
2016-12-17 14:16:42 +09:00
parent af8516be68
commit 56530a6041
24 changed files with 473 additions and 672 deletions

View File

@@ -23,7 +23,7 @@ import net.torvald.terrarum.mapdrawer.MapCamera
import net.torvald.terrarum.mapdrawer.MapDrawer
import net.torvald.terrarum.mapgenerator.WorldGenerator
import net.torvald.terrarum.mapgenerator.RoguelikeRandomiser
import net.torvald.terrarum.tileproperties.TilePropCodex
import net.torvald.terrarum.tileproperties.TileCodex
import net.torvald.terrarum.tilestats.TileStats
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.weather.WeatherMixer
@@ -113,8 +113,8 @@ constructor() : BasicGameState() {
// generate terrain for the map
WorldGenerator.attachMap(world)
WorldGenerator.SEED = 0x51621D2
//WorldGenerator.SEED = HQRNG().nextLong()
//WorldGenerator.SEED = 0x51621D2
WorldGenerator.SEED = HQRNG().nextLong()
WorldGenerator.generateMap()