code cleanup, shortening things

Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
This commit is contained in:
Song Minjae
2016-12-17 14:16:42 +09:00
parent af8516be68
commit 56530a6041
24 changed files with 473 additions and 672 deletions

View File

@@ -6,8 +6,8 @@ import net.torvald.terrarum.mapdrawer.MapCamera
import net.torvald.terrarum.mapdrawer.MapDrawer
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ProjectileSimple
import net.torvald.terrarum.tileproperties.TileNameCode
import net.torvald.terrarum.tileproperties.TilePropCodex
import net.torvald.terrarum.tileproperties.Tile
import net.torvald.terrarum.tileproperties.TileCodex
import net.torvald.terrarum.ui.UIHandler
import org.dyn4j.geometry.Vector2
import org.newdawn.slick.GameContainer
@@ -58,8 +58,8 @@ object GameController {
// test tile remove
/*if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
try {
Terrarum.ingame.world.setTileTerrain(mouseTileX, mouseTileY, TileNameCode.AIR)
// terrarum.game.map.setTileWall(mouseTileX, mouseTileY, TileNameCode.AIR);
Terrarum.ingame.world.setTileTerrain(mouseTileX, mouseTileY, Tile.AIR)
// terrarum.game.map.setTileWall(mouseTileX, mouseTileY, Tile.AIR);
}
catch (e: ArrayIndexOutOfBoundsException) {
}