mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
code cleanup, shortening things
Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5 Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
This commit is contained in:
@@ -1,195 +0,0 @@
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package net.torvald.terrarum.mapdrawer
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import com.jme3.math.FastMath
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import org.newdawn.slick.Color
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/**
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* Created by minjaesong on 16-07-08.
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*/
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/*class Light10B {
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private var data = 0
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constructor(r: Int, g: Int, b: Int) {
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data = constructRGBFromInt(r, g, b)
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}
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constructor(r: Float, g: Float, b: Float) {
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if (r < 0 || r > 1.0f) throw IllegalArgumentException("Red: out of range ($r)")
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if (g < 0 || g > 1.0f) throw IllegalArgumentException("Green: out of range ($g)")
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if (b < 0 || b > 1.0f) throw IllegalArgumentException("Blue: out of range ($b)")
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val intR = (r * CHANNEL_MAX).floor()
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val intG = (g * CHANNEL_MAX).floor()
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val intB = (b * CHANNEL_MAX).floor()
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data = constructRGBFromInt(intR, intG, intB)
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}
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constructor(raw: Int) {
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data = raw
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}
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constructor(color: Color) {
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data = constructRGBFromInt(color.red, color.green, color.blue)
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}
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/**
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* Assigners
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*/
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fun fromRGB(r: Int, g: Int, b: Int): Light10B {
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data = constructRGBFromInt(r, g, b)
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return this
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}
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fun fromInt(raw: Int): Light10B {
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data = raw
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return this
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}
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fun fromSlickColor(color: Color): Light10B {
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data = constructRGBFromInt(color.red, color.green, color.blue)
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return this
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}
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fun toInt(): Int = data
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fun constructRGBFromInt(r: Int, g: Int, b: Int): Int {
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if (r !in 0..CHANNEL_MAX) throw IllegalArgumentException("Red: out of range ($r)")
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if (g !in 0..CHANNEL_MAX) throw IllegalArgumentException("Green: out of range ($g)")
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if (b !in 0..CHANNEL_MAX) throw IllegalArgumentException("Blue: out of range ($b)")
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return (r * STEPS_2 + g * STEPS + b)
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}
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val STEPS = 1024
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val STEPS_2 = STEPS * STEPS
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val CHANNEL_MAX = STEPS - 1
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val CHANNEL_MAX_FLOAT = CHANNEL_MAX.toFloat()
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val CHANNEL_MAX_DECIMAL = 4f
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val COLOUR_RANGE_SIZE = STEPS * STEPS_2
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override fun toString() = "10BitCol:$data"
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fun rawR() = data / STEPS_2
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fun rawG() = data % STEPS_2 / STEPS
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fun rawB() = data % STEPS
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fun r(): Float = this.rawR() / CHANNEL_MAX_FLOAT
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fun g(): Float = this.rawG() / CHANNEL_MAX_FLOAT
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fun b(): Float = this.rawB() / CHANNEL_MAX_FLOAT
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fun Float.floor() = FastMath.floor(this)
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private fun Float.clampChannel() = if (this < 0) 0f else if (this > CHANNEL_MAX_DECIMAL) CHANNEL_MAX_DECIMAL else this
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private fun Int.clampChannel() = if (this < 0) 0 else if (this > CHANNEL_MAX) CHANNEL_MAX else this
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operator fun plus(other: Light10B) =
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Light10B(
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rawR().plus(other.rawR()).clampChannel(),
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rawG().plus(other.rawG()).clampChannel(),
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rawB().plus(other.rawB()).clampChannel()
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)
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operator fun minus(other: Light10B) =
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Light10B(
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rawR().minus(other.rawR()).clampChannel(),
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rawG().minus(other.rawG()).clampChannel(),
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rawB().minus(other.rawB()).clampChannel()
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)
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operator fun times(other: Light10B) =
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Light10B(
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r().times(other.r()).clampChannel(),
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g().times(other.g()).clampChannel(),
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b().times(other.b()).clampChannel()
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)
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infix fun darken(other: Light10B): Light10B {
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if (other.toInt() < 0 || other.toInt() >= COLOUR_RANGE_SIZE)
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throw IllegalArgumentException("darken: out of range ($other)")
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val r = this.r() * (1f - other.r() * 6) // 6: Arbitrary value
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val g = this.g() * (1f - other.g() * 6) // TODO gamma correction?
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val b = this.b() * (1f - other.b() * 6)
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return Light10B(r.clampChannel(), g.clampChannel(), b.clampChannel())
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}
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infix fun darken(darken: Int): Light10B {
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if (darken < 0 || darken > CHANNEL_MAX)
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throw IllegalArgumentException("darken: out of range ($darken)")
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val darkenColoured = constructRGBFromInt(darken, darken, darken)
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return (this darken darkenColoured)
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}
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infix fun brighten(other: Light10B): Light10B {
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if (other.toInt() < 0 || other.toInt() >= COLOUR_RANGE_SIZE)
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throw IllegalArgumentException("brighten: out of range ($other)")
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val r = this.r() * (1f + other.r() * 6) // 6: Arbitrary value
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val g = this.g() * (1f + other.g() * 6) // TODO gamma correction?
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val b = this.b() * (1f + other.b() * 6)
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return Light10B(r.clampChannel(), g.clampChannel(), b.clampChannel())
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}
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/**
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* Darken or brighten colour by 'brighten' argument
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*
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* @param data Raw channel value (0-255) per channel
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* @param brighten (-1.0 - 1.0) negative means darkening
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* @return processed colour
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*/
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fun alterBrightnessUniform(data: Light10B, brighten: Float): Light10B {
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val modifier = if (brighten < 0)
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Light10B(-brighten, -brighten, -brighten)
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else
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Light10B(brighten, brighten, brighten)
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return if (brighten < 0)
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data darken modifier
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else
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data brighten modifier
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}
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/** Get each channel from two RGB values, return new RGB that has max value of each channel
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* @param rgb
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* @param rgb2
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* @return
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*/
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infix fun maxBlend(other: Light10B): Light10B {
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val r1 = this.rawR()
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val r2 = other.rawR()
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val newR = if (r1 > r2) r1 else r2
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val g1 = this.rawG()
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val g2 = other.rawG()
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val newG = if (g1 > g2) g1 else g2
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val b1 = this.rawB()
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val b2 = other.rawB()
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val newB = if (b1 > b2) b1 else b2
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return Light10B(newR, newG, newB)
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}
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infix fun screenBlend(other: Light10B): Light10B {
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val r1 = this.r()
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val r2 = other.r()
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val newR = 1 - (1 - r1) * (1 - r2)
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val g1 = this.g()
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val g2 = other.g()
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val newG = 1 - (1 - g1) * (1 - g2)
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val b1 = this.b()
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val b2 = other.b()
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val newB = 1 - (1 - b1) * (1 - b2)
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return Light10B(newR, newG, newB)
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}
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private infix fun colSub(other: Light10B) = Light10B(
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(this.rawR() - other.rawR()).clampChannel() ,
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(this.rawG() - other.rawG()).clampChannel() ,
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(this.rawB() - other.rawB()).clampChannel()
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)
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private infix fun colAdd(other: Light10B) = Light10B(
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(this.rawR() + other.rawR()).clampChannel() ,
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(this.rawG() + other.rawG()).clampChannel() ,
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(this.rawB() + other.rawB()).clampChannel()
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)
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}*/
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@@ -2,12 +2,12 @@ package net.torvald.terrarum.mapdrawer
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import net.torvald.terrarum.gameactors.Luminous
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.tileproperties.TilePropCodex
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import net.torvald.terrarum.tileproperties.TileCodex
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import com.jme3.math.FastMath
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import net.torvald.colourutil.RGB
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import net.torvald.colourutil.CIELuvUtil.additiveLuv
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.tileproperties.TileNameCode
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import net.torvald.terrarum.tileproperties.Tile
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import net.torvald.terrarum.tileproperties.TilePropUtil
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import org.newdawn.slick.Color
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import org.newdawn.slick.Graphics
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@@ -18,8 +18,8 @@ import java.util.*
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*/
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object LightmapRenderer {
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val overscan_open: Int = Math.min(32, 256f.div(TilePropCodex[TileNameCode.AIR].opacity and 0xFF).toFloat().ceil())
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val overscan_opaque: Int = Math.min(8, 256f.div(TilePropCodex[TileNameCode.STONE].opacity and 0xFF).toFloat().ceil())
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val overscan_open: Int = Math.min(32, 256f.div(TileCodex[Tile.AIR].opacity and 0xFF).toFloat().ceil())
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val overscan_opaque: Int = Math.min(8, 256f.div(TileCodex[Tile.STONE].opacity and 0xFF).toFloat().ceil())
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private val LIGHTMAP_WIDTH = Terrarum.ingame.ZOOM_MIN.inv().times(Terrarum.WIDTH)
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.div(MapDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3
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@@ -32,7 +32,7 @@ object LightmapRenderer {
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private val lightmap: Array<IntArray> = Array(LIGHTMAP_HEIGHT) { IntArray(LIGHTMAP_WIDTH) }
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private val lanternMap = ArrayList<Lantern>(Terrarum.ingame.ACTORCONTAINER_INITIAL_SIZE * 4)
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private val AIR = TileNameCode.AIR
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private val AIR = Tile.AIR
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private val OFFSET_R = 2
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private val OFFSET_G = 1
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@@ -151,8 +151,8 @@ object LightmapRenderer {
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// build noop map
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for (i in 0..rect_size) {
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val point = edgeToMaskNum(i)
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val tile = Terrarum.ingame.world.getTileFromTerrain(point.first, point.second) ?: TileNameCode.NULL
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val isSolid = TilePropCodex[tile].isSolid
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val tile = Terrarum.ingame.world.getTileFromTerrain(point.first, point.second) ?: Tile.NULL
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val isSolid = TileCodex[tile].isSolid
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noop_mask.set(i, isSolid)
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}
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@@ -237,8 +237,8 @@ object LightmapRenderer {
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var lightLevelThis: Int = 0
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val thisTerrain = Terrarum.ingame.world.getTileFromTerrain(x, y)
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val thisWall = Terrarum.ingame.world.getTileFromWall(x, y)
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val thisTileLuminosity = TilePropCodex[thisTerrain].luminosity
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val thisTileOpacity = TilePropCodex[thisTerrain].opacity
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val thisTileLuminosity = TileCodex[thisTerrain].luminosity
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val thisTileOpacity = TileCodex[thisTerrain].opacity
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val sunLight = Terrarum.ingame.world.globalLight
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// MIX TILE
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@@ -3,8 +3,8 @@ package net.torvald.terrarum.mapdrawer
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.PairedMapLayer
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.tileproperties.TileNameCode
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import net.torvald.terrarum.tileproperties.TilePropCodex
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import net.torvald.terrarum.tileproperties.Tile
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import net.torvald.terrarum.tileproperties.TileCodex
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import com.jme3.math.FastMath
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import net.torvald.terrarum.concurrent.ThreadPool
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import net.torvald.terrarum.blendMul
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@@ -63,48 +63,48 @@ object MapCamera {
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* These are the tiles that only connects to itself, will not connect to colour variants
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*/
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val TILES_CONNECT_SELF = arrayOf(
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TileNameCode.ICE_MAGICAL
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, TileNameCode.GLASS_CRUDE
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, TileNameCode.GLASS_CLEAN
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, TileNameCode.ILLUMINATOR_BLACK
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, TileNameCode.ILLUMINATOR_BLUE
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, TileNameCode.ILLUMINATOR_BROWN
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, TileNameCode.ILLUMINATOR_CYAN
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, TileNameCode.ILLUMINATOR_FUCHSIA
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, TileNameCode.ILLUMINATOR_GREEN
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, TileNameCode.ILLUMINATOR_GREEN_DARK
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, TileNameCode.ILLUMINATOR_GREY_DARK
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, TileNameCode.ILLUMINATOR_GREY_LIGHT
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, TileNameCode.ILLUMINATOR_GREY_MED
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, TileNameCode.ILLUMINATOR_ORANGE
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, TileNameCode.ILLUMINATOR_PURPLE
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, TileNameCode.ILLUMINATOR_RED
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, TileNameCode.ILLUMINATOR_TAN
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, TileNameCode.ILLUMINATOR_WHITE
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, TileNameCode.ILLUMINATOR_YELLOW
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, TileNameCode.ILLUMINATOR_BLACK_OFF
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, TileNameCode.ILLUMINATOR_BLUE_OFF
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, TileNameCode.ILLUMINATOR_BROWN_OFF
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, TileNameCode.ILLUMINATOR_CYAN_OFF
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, TileNameCode.ILLUMINATOR_FUCHSIA_OFF
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, TileNameCode.ILLUMINATOR_GREEN_OFF
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, TileNameCode.ILLUMINATOR_GREEN_DARK_OFF
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, TileNameCode.ILLUMINATOR_GREY_DARK_OFF
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, TileNameCode.ILLUMINATOR_GREY_LIGHT_OFF
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, TileNameCode.ILLUMINATOR_GREY_MED_OFF
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, TileNameCode.ILLUMINATOR_ORANGE_OFF
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, TileNameCode.ILLUMINATOR_PURPLE_OFF
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, TileNameCode.ILLUMINATOR_RED_OFF
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, TileNameCode.ILLUMINATOR_TAN_OFF
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, TileNameCode.ILLUMINATOR_WHITE_OFF
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, TileNameCode.ILLUMINATOR_YELLOW
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, TileNameCode.SANDSTONE
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, TileNameCode.SANDSTONE_BLACK
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, TileNameCode.SANDSTONE_DESERT
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, TileNameCode.SANDSTONE_RED
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, TileNameCode.SANDSTONE_WHITE
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, TileNameCode.SANDSTONE_GREEN
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, TileNameCode.DAYLIGHT_CAPACITOR
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Tile.ICE_MAGICAL
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, Tile.GLASS_CRUDE
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, Tile.GLASS_CLEAN
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, Tile.ILLUMINATOR_BLACK
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, Tile.ILLUMINATOR_BLUE
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, Tile.ILLUMINATOR_BROWN
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, Tile.ILLUMINATOR_CYAN
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, Tile.ILLUMINATOR_FUCHSIA
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, Tile.ILLUMINATOR_GREEN
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, Tile.ILLUMINATOR_GREEN_DARK
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, Tile.ILLUMINATOR_GREY_DARK
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, Tile.ILLUMINATOR_GREY_LIGHT
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, Tile.ILLUMINATOR_GREY_MED
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, Tile.ILLUMINATOR_ORANGE
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, Tile.ILLUMINATOR_PURPLE
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, Tile.ILLUMINATOR_RED
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, Tile.ILLUMINATOR_TAN
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, Tile.ILLUMINATOR_WHITE
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, Tile.ILLUMINATOR_YELLOW
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, Tile.ILLUMINATOR_BLACK_OFF
|
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, Tile.ILLUMINATOR_BLUE_OFF
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, Tile.ILLUMINATOR_BROWN_OFF
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, Tile.ILLUMINATOR_CYAN_OFF
|
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, Tile.ILLUMINATOR_FUCHSIA_OFF
|
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, Tile.ILLUMINATOR_GREEN_OFF
|
||||
, Tile.ILLUMINATOR_GREEN_DARK_OFF
|
||||
, Tile.ILLUMINATOR_GREY_DARK_OFF
|
||||
, Tile.ILLUMINATOR_GREY_LIGHT_OFF
|
||||
, Tile.ILLUMINATOR_GREY_MED_OFF
|
||||
, Tile.ILLUMINATOR_ORANGE_OFF
|
||||
, Tile.ILLUMINATOR_PURPLE_OFF
|
||||
, Tile.ILLUMINATOR_RED_OFF
|
||||
, Tile.ILLUMINATOR_TAN_OFF
|
||||
, Tile.ILLUMINATOR_WHITE_OFF
|
||||
, Tile.ILLUMINATOR_YELLOW
|
||||
, Tile.SANDSTONE
|
||||
, Tile.SANDSTONE_BLACK
|
||||
, Tile.SANDSTONE_DESERT
|
||||
, Tile.SANDSTONE_RED
|
||||
, Tile.SANDSTONE_WHITE
|
||||
, Tile.SANDSTONE_GREEN
|
||||
, Tile.DAYLIGHT_CAPACITOR
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -112,75 +112,75 @@ object MapCamera {
|
||||
* It holds different shading rule to discriminate with group 01, index 0 is middle tile.
|
||||
*/
|
||||
val TILES_CONNECT_MUTUAL = arrayOf(
|
||||
TileNameCode.STONE
|
||||
, TileNameCode.STONE_QUARRIED
|
||||
, TileNameCode.STONE_TILE_WHITE
|
||||
, TileNameCode.STONE_BRICKS
|
||||
, TileNameCode.DIRT
|
||||
, TileNameCode.GRASS
|
||||
, TileNameCode.PLANK_BIRCH
|
||||
, TileNameCode.PLANK_BLOODROSE
|
||||
, TileNameCode.PLANK_EBONY
|
||||
, TileNameCode.PLANK_NORMAL
|
||||
, TileNameCode.SAND
|
||||
, TileNameCode.SAND_WHITE
|
||||
, TileNameCode.SAND_RED
|
||||
, TileNameCode.SAND_DESERT
|
||||
, TileNameCode.SAND_BLACK
|
||||
, TileNameCode.SAND_GREEN
|
||||
, TileNameCode.GRAVEL
|
||||
, TileNameCode.GRAVEL_GREY
|
||||
, TileNameCode.SNOW
|
||||
, TileNameCode.ICE_NATURAL
|
||||
, TileNameCode.ORE_COPPER
|
||||
, TileNameCode.ORE_IRON
|
||||
, TileNameCode.ORE_GOLD
|
||||
, TileNameCode.ORE_SILVER
|
||||
, TileNameCode.ORE_ILMENITE
|
||||
, TileNameCode.ORE_AURICHALCUM
|
||||
Tile.STONE
|
||||
, Tile.STONE_QUARRIED
|
||||
, Tile.STONE_TILE_WHITE
|
||||
, Tile.STONE_BRICKS
|
||||
, Tile.DIRT
|
||||
, Tile.GRASS
|
||||
, Tile.PLANK_BIRCH
|
||||
, Tile.PLANK_BLOODROSE
|
||||
, Tile.PLANK_EBONY
|
||||
, Tile.PLANK_NORMAL
|
||||
, Tile.SAND
|
||||
, Tile.SAND_WHITE
|
||||
, Tile.SAND_RED
|
||||
, Tile.SAND_DESERT
|
||||
, Tile.SAND_BLACK
|
||||
, Tile.SAND_GREEN
|
||||
, Tile.GRAVEL
|
||||
, Tile.GRAVEL_GREY
|
||||
, Tile.SNOW
|
||||
, Tile.ICE_NATURAL
|
||||
, Tile.ORE_COPPER
|
||||
, Tile.ORE_IRON
|
||||
, Tile.ORE_GOLD
|
||||
, Tile.ORE_SILVER
|
||||
, Tile.ORE_ILMENITE
|
||||
, Tile.ORE_AURICHALCUM
|
||||
|
||||
, TileNameCode.WATER
|
||||
, TileNameCode.WATER_1
|
||||
, TileNameCode.WATER_2
|
||||
, TileNameCode.WATER_3
|
||||
, TileNameCode.WATER_4
|
||||
, TileNameCode.WATER_5
|
||||
, TileNameCode.WATER_6
|
||||
, TileNameCode.WATER_7
|
||||
, TileNameCode.WATER_8
|
||||
, TileNameCode.WATER_9
|
||||
, TileNameCode.WATER_10
|
||||
, TileNameCode.WATER_11
|
||||
, TileNameCode.WATER_12
|
||||
, TileNameCode.WATER_13
|
||||
, TileNameCode.WATER_14
|
||||
, TileNameCode.WATER_15
|
||||
, TileNameCode.LAVA
|
||||
, TileNameCode.LAVA_1
|
||||
, TileNameCode.LAVA_2
|
||||
, TileNameCode.LAVA_3
|
||||
, TileNameCode.LAVA_4
|
||||
, TileNameCode.LAVA_5
|
||||
, TileNameCode.LAVA_6
|
||||
, TileNameCode.LAVA_7
|
||||
, TileNameCode.LAVA_8
|
||||
, TileNameCode.LAVA_9
|
||||
, TileNameCode.LAVA_10
|
||||
, TileNameCode.LAVA_11
|
||||
, TileNameCode.LAVA_12
|
||||
, TileNameCode.LAVA_13
|
||||
, TileNameCode.LAVA_14
|
||||
, TileNameCode.LAVA_15
|
||||
, Tile.WATER
|
||||
, Tile.WATER_1
|
||||
, Tile.WATER_2
|
||||
, Tile.WATER_3
|
||||
, Tile.WATER_4
|
||||
, Tile.WATER_5
|
||||
, Tile.WATER_6
|
||||
, Tile.WATER_7
|
||||
, Tile.WATER_8
|
||||
, Tile.WATER_9
|
||||
, Tile.WATER_10
|
||||
, Tile.WATER_11
|
||||
, Tile.WATER_12
|
||||
, Tile.WATER_13
|
||||
, Tile.WATER_14
|
||||
, Tile.WATER_15
|
||||
, Tile.LAVA
|
||||
, Tile.LAVA_1
|
||||
, Tile.LAVA_2
|
||||
, Tile.LAVA_3
|
||||
, Tile.LAVA_4
|
||||
, Tile.LAVA_5
|
||||
, Tile.LAVA_6
|
||||
, Tile.LAVA_7
|
||||
, Tile.LAVA_8
|
||||
, Tile.LAVA_9
|
||||
, Tile.LAVA_10
|
||||
, Tile.LAVA_11
|
||||
, Tile.LAVA_12
|
||||
, Tile.LAVA_13
|
||||
, Tile.LAVA_14
|
||||
, Tile.LAVA_15
|
||||
)
|
||||
|
||||
/**
|
||||
* Torches, levers, switches, ...
|
||||
*/
|
||||
val TILES_WALL_STICKER = arrayOf(
|
||||
TileNameCode.TORCH
|
||||
, TileNameCode.TORCH_FROST
|
||||
, TileNameCode.TORCH_OFF
|
||||
, TileNameCode.TORCH_FROST_OFF
|
||||
Tile.TORCH
|
||||
, Tile.TORCH_FROST
|
||||
, Tile.TORCH_OFF
|
||||
, Tile.TORCH_FROST_OFF
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -196,38 +196,38 @@ object MapCamera {
|
||||
* i.e. red hues get lost if you dive into the water
|
||||
*/
|
||||
val TILES_BLEND_MUL = arrayOf(
|
||||
TileNameCode.WATER
|
||||
, TileNameCode.WATER_1
|
||||
, TileNameCode.WATER_2
|
||||
, TileNameCode.WATER_3
|
||||
, TileNameCode.WATER_4
|
||||
, TileNameCode.WATER_5
|
||||
, TileNameCode.WATER_6
|
||||
, TileNameCode.WATER_7
|
||||
, TileNameCode.WATER_8
|
||||
, TileNameCode.WATER_9
|
||||
, TileNameCode.WATER_10
|
||||
, TileNameCode.WATER_11
|
||||
, TileNameCode.WATER_12
|
||||
, TileNameCode.WATER_13
|
||||
, TileNameCode.WATER_14
|
||||
, TileNameCode.WATER_15
|
||||
, TileNameCode.LAVA
|
||||
, TileNameCode.LAVA_1
|
||||
, TileNameCode.LAVA_2
|
||||
, TileNameCode.LAVA_3
|
||||
, TileNameCode.LAVA_4
|
||||
, TileNameCode.LAVA_5
|
||||
, TileNameCode.LAVA_6
|
||||
, TileNameCode.LAVA_7
|
||||
, TileNameCode.LAVA_8
|
||||
, TileNameCode.LAVA_9
|
||||
, TileNameCode.LAVA_10
|
||||
, TileNameCode.LAVA_11
|
||||
, TileNameCode.LAVA_12
|
||||
, TileNameCode.LAVA_13
|
||||
, TileNameCode.LAVA_14
|
||||
, TileNameCode.LAVA_15
|
||||
Tile.WATER
|
||||
, Tile.WATER_1
|
||||
, Tile.WATER_2
|
||||
, Tile.WATER_3
|
||||
, Tile.WATER_4
|
||||
, Tile.WATER_5
|
||||
, Tile.WATER_6
|
||||
, Tile.WATER_7
|
||||
, Tile.WATER_8
|
||||
, Tile.WATER_9
|
||||
, Tile.WATER_10
|
||||
, Tile.WATER_11
|
||||
, Tile.WATER_12
|
||||
, Tile.WATER_13
|
||||
, Tile.WATER_14
|
||||
, Tile.WATER_15
|
||||
, Tile.LAVA
|
||||
, Tile.LAVA_1
|
||||
, Tile.LAVA_2
|
||||
, Tile.LAVA_3
|
||||
, Tile.LAVA_4
|
||||
, Tile.LAVA_5
|
||||
, Tile.LAVA_6
|
||||
, Tile.LAVA_7
|
||||
, Tile.LAVA_8
|
||||
, Tile.LAVA_9
|
||||
, Tile.LAVA_10
|
||||
, Tile.LAVA_11
|
||||
, Tile.LAVA_12
|
||||
, Tile.LAVA_13
|
||||
, Tile.LAVA_14
|
||||
, Tile.LAVA_15
|
||||
)
|
||||
|
||||
fun update(gc: GameContainer, delta_t: Int) {
|
||||
@@ -387,8 +387,8 @@ object MapCamera {
|
||||
var ret = 0
|
||||
for (i in 0..3) {
|
||||
try {
|
||||
if (!TilePropCodex[nearbyTiles[i]].isSolid &&
|
||||
!TilePropCodex[nearbyTiles[i]].isFluid) {
|
||||
if (!TileCodex[nearbyTiles[i]].isSolid &&
|
||||
!TileCodex[nearbyTiles[i]].isFluid) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
} catch (e: ArrayIndexOutOfBoundsException) {
|
||||
@@ -408,26 +408,26 @@ object MapCamera {
|
||||
nearbyTiles[NEARBY_TILE_KEY_BACK] = WORLD.getTileFrom(WALL, x , y) ?: 4096
|
||||
|
||||
try {
|
||||
if (TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
if (TileCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
// has tile on the bottom
|
||||
return 3
|
||||
else if (TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid
|
||||
&& TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
else if (TileCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid
|
||||
&& TileCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
// has tile on both sides
|
||||
return 0
|
||||
else if (TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid)
|
||||
else if (TileCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid)
|
||||
// has tile on the right
|
||||
return 2
|
||||
else if (TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
else if (TileCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
// has tile on the left
|
||||
return 1
|
||||
else if (TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_BACK]].isSolid)
|
||||
else if (TileCodex[nearbyTiles[NEARBY_TILE_KEY_BACK]].isSolid)
|
||||
// has tile on the back
|
||||
return 0
|
||||
else
|
||||
return 3
|
||||
} catch (e: ArrayIndexOutOfBoundsException) {
|
||||
return if (TilePropCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
return if (TileCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
// has tile on the bottom
|
||||
3 else 0
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ package net.torvald.terrarum.mapdrawer
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.tileproperties.TileNameCode
|
||||
import net.torvald.terrarum.tileproperties.Tile
|
||||
import net.torvald.terrarum.tilestats.TileStats
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.colourutil.ColourTemp
|
||||
@@ -23,14 +23,14 @@ object MapDrawer {
|
||||
private set
|
||||
|
||||
private val TILES_COLD = intArrayOf(
|
||||
TileNameCode.ICE_MAGICAL
|
||||
, TileNameCode.ICE_FRAGILE
|
||||
, TileNameCode.ICE_NATURAL
|
||||
, TileNameCode.SNOW)
|
||||
Tile.ICE_MAGICAL
|
||||
, Tile.ICE_FRAGILE
|
||||
, Tile.ICE_NATURAL
|
||||
, Tile.SNOW)
|
||||
|
||||
private val TILES_WARM = intArrayOf(
|
||||
TileNameCode.SAND_DESERT
|
||||
, TileNameCode.SAND_RED)
|
||||
Tile.SAND_DESERT
|
||||
, Tile.SAND_RED)
|
||||
|
||||
fun update(gc: GameContainer, delta_t: Int) {
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user