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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
light whitewash version 1
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@@ -134,19 +134,19 @@ object BlockCodex {
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prop.id = if (key == -1) 0 else intVal(record, "id")
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prop.drop = intVal(record, "drop")
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prop.shadeColR = floatVal(record, "shdr") / LightmapRenderer.MUL_FLOAT
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prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT
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prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
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prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
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prop.shadeColR = floatVal(record, "shdr")
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prop.shadeColG = floatVal(record, "shdg")
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prop.shadeColB = floatVal(record, "shdb")
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prop.shadeColA = floatVal(record, "shduv")
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prop.opacity = Cvec(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)
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prop.strength = intVal(record, "str")
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prop.density = intVal(record, "dsty")
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prop.baseLumColR = floatVal(record, "lumr") / LightmapRenderer.MUL_FLOAT
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prop.baseLumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT
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prop.baseLumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT
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prop.baseLumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT
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prop.baseLumColR = floatVal(record, "lumr")
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prop.baseLumColG = floatVal(record, "lumg")
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prop.baseLumColB = floatVal(record, "lumb")
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prop.baseLumColA = floatVal(record, "lumuv")
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prop.baseLumCol.set(prop.baseLumColR, prop.baseLumColG, prop.baseLumColB, prop.baseLumColA)
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prop.friction = intVal(record, "fr")
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