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light whitewash version 1
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@@ -111,8 +111,8 @@ object BlockPropUtil {
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private fun getDynamicLumFunc(prop: BlockProp): Cvec {
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return when (prop.dynamicLuminosityFunction) {
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1 -> getTorchFlicker(prop)
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2 -> (Terrarum.ingame!!.world).globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light
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3 -> WeatherMixer.getGlobalLightOfTime(Terrarum.ingame!!.world, WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon
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2 -> (Terrarum.ingame!!.world).globalLight.cpy() // current global light
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3 -> WeatherMixer.getGlobalLightOfTime(Terrarum.ingame!!.world, WorldTime.DAY_LENGTH / 2).cpy() // daylight at noon
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4 -> getSlowBreath(prop)
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5 -> getPulsate(prop)
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else -> prop.baseLumCol
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