light whitewash version 1

This commit is contained in:
minjaesong
2020-12-01 17:50:47 +09:00
parent f77e65ac97
commit 5685243443
7 changed files with 53 additions and 71 deletions

View File

@@ -111,8 +111,8 @@ object BlockPropUtil {
private fun getDynamicLumFunc(prop: BlockProp): Cvec {
return when (prop.dynamicLuminosityFunction) {
1 -> getTorchFlicker(prop)
2 -> (Terrarum.ingame!!.world).globalLight.cpy().mul(LightmapRenderer.DIV_FLOAT) // current global light
3 -> WeatherMixer.getGlobalLightOfTime(Terrarum.ingame!!.world, WorldTime.DAY_LENGTH / 2).cpy().mul(LightmapRenderer.DIV_FLOAT) // daylight at noon
2 -> (Terrarum.ingame!!.world).globalLight.cpy() // current global light
3 -> WeatherMixer.getGlobalLightOfTime(Terrarum.ingame!!.world, WorldTime.DAY_LENGTH / 2).cpy() // daylight at noon
4 -> getSlowBreath(prop)
5 -> getPulsate(prop)
else -> prop.baseLumCol