light whitewash version 1

This commit is contained in:
minjaesong
2020-12-01 17:50:47 +09:00
parent f77e65ac97
commit 5685243443
7 changed files with 53 additions and 71 deletions

View File

@@ -68,16 +68,16 @@ open class ActorHumanoid(
override var color: Cvec
get() = Cvec(
(actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT
(actorValue.getAsFloat(AVKey.LUMR) ?: 0f),
(actorValue.getAsFloat(AVKey.LUMG) ?: 0f),
(actorValue.getAsFloat(AVKey.LUMB) ?: 0f),
(actorValue.getAsFloat(AVKey.LUMA) ?: 0f)
)
set(value) {
actorValue[AVKey.LUMR] = value.r * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMG] = value.g * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMB] = value.b * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMA] = value.a * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMR] = value.r
actorValue[AVKey.LUMG] = value.g
actorValue[AVKey.LUMB] = value.b
actorValue[AVKey.LUMA] = value.a
}
/**