actorwithbody splitted in favour of new particle type

Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
This commit is contained in:
Song Minjae
2017-01-21 16:52:16 +09:00
parent c9d83455a9
commit 56a012d843
49 changed files with 752 additions and 428 deletions

View File

@@ -31,7 +31,7 @@ open class HumanoidNPC(override val scriptPath: String, born: GameDate) : ActorH
private val aiLuaAPI: AILuaAPI
companion object {
val DEFAULT_COLLISION_TYPE = ActorWithBody.COLLISION_DYNAMIC
val DEFAULT_COLLISION_TYPE = ActorWithSprite.COLLISION_DYNAMIC
}
init {