working lava pool prototype

This commit is contained in:
minjaesong
2024-09-08 01:51:40 +09:00
parent 11cdcbe2fc
commit 56c12949f8
8 changed files with 276 additions and 21 deletions

View File

@@ -38,4 +38,34 @@ class ItemBottomlessWaterBucket(originalID: ItemID) : GameItem(originalID) {
return -1L
}
}
}
/**
* Created by minjaesong on 2024-09-07.
*/
class ItemBottomlessLavaBucket(originalID: ItemID) : GameItem(originalID) {
override var baseToolSize: Double? = PickaxeCore.BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = false
override val materialId = "CUPR"
override var baseMass = 2.0
override var equipPosition = HAND_GRIP
override var originalName = "ITEM_BOTTOMLESS_LAVA_BUCKET"
init {
stackable = false
isUnique = true
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
val mx = Terrarum.mouseTileX; val my =Terrarum.mouseTileY
if (!BlockCodex[INGAME.world.getTileFromTerrain(mx, my)].isSolid) {
INGAME.world.setFluid(mx, my, Fluid.LAVA, 1f)
return 0L
}
else {
return -1L
}
}
}