pickaxe working as intended

This commit is contained in:
Song Minjae
2017-04-18 01:14:25 +09:00
parent cec266d396
commit 56d78d50ca
41 changed files with 271 additions and 231 deletions

View File

@@ -79,6 +79,11 @@ object AVKey {
const val MAGICREGENRATE = "magicregenrate"
const val MAGICREGENRATEBUFF = "$MAGICREGENRATE$BUFF"
/** Double
*
*/
const val ACTION_INTERVAL = "actioninterval"
/** String
* UUID for certain fixtures
@@ -91,4 +96,9 @@ object AVKey {
/** SYNOPSIS: __qsitem1 .. __qsitem10
* contains tem ID; they are supposed to be unique. Indices must be ONE-BASED! */
const val __PLAYER_QSPREFIX = "__qsitem" // __qsitem1 .. __qsitem10 (NOT ZERO BASED!)
/** Double
* When using tool/arm/etc. how long action button is held, in milliseconds (Int)
* Or for NPCs, how long it has been waiting for next move
*/
const val __ACTION_TIMER = "__actiontimer"
}