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pickaxe working as intended
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@@ -19,6 +19,8 @@ object PlayerBuilder {
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// do etc.
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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p.actorValue[AVKey.__ACTION_TIMER] = 0.0
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p.actorValue[AVKey.ACTION_INTERVAL] = ActorHumanoid.BASE_ACTION_INTERVAL
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return p
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}
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