pickaxe working as intended

This commit is contained in:
Song Minjae
2017-04-18 01:14:25 +09:00
parent cec266d396
commit 56d78d50ca
41 changed files with 271 additions and 231 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.gameactors
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.terrarum.ModuleManager
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
import net.torvald.terrarum.mapdrawer.FeaturesDrawer
@@ -20,10 +20,12 @@ object PlayerBuilderCynthia {
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
p.actorValue[AVKey.__ACTION_TIMER] = 0.0
p.actorValue[AVKey.ACTION_INTERVAL] = ActorHumanoid.BASE_ACTION_INTERVAL
p.actorValue[AVKey.NAME] = "Cynthia"
p.makeNewSprite(26, 42, ModuleManager.getPath("basegame", "sprites/test_player_2.tga"))
p.makeNewSprite(26, 42, ModMgr.getPath("basegame", "sprites/test_player_2.tga"))
p.sprite!!.delay = 200
p.sprite!!.setRowsAndFrames(1, 1)