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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 05:54:05 +09:00
sprites can be rendered across the world seam
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@@ -2,8 +2,8 @@ package net.torvald.terrarum.gameparticles
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.drawBodyInGoodPosition
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -58,7 +58,9 @@ class ParticleVanishingText(val text: String, x: Double, y: Double, noCollision:
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if (!flagDespawn) {
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batch.color = drawColour
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lines.forEachIndexed { index, line ->
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TinyAlphNum.draw(batch, line, hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index)
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index) { x, y ->
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TinyAlphNum.draw(batch, line, x, y )
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}
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}
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}
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}
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@@ -101,7 +103,9 @@ open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Flo
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override fun drawBody(batch: SpriteBatch) {
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if (!flagDespawn) {
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batch.color = drawColour
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batch.draw(sprite.get(frame, row), hitbox.startX.toFloat(), hitbox.startY.toFloat())
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drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
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batch.draw(sprite.get(frame, row), x, y)
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}
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}
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}
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}
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