sprites can be rendered across the world seam

This commit is contained in:
minjaesong
2021-09-17 22:54:55 +09:00
parent 58be058b86
commit 575ed4410b
47 changed files with 150 additions and 166 deletions

View File

@@ -1,12 +1,13 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.modulebasegame.TerrarumIngame
/**
* Created by minjaesong on 2017-01-20.
@@ -22,7 +23,7 @@ internal object SetScale : ConsoleCommand {
val targetID = if (args.size == 3) args[1].toInt() else player.referenceID
val scale = args[if (args.size == 3) 2 else 1].toDouble()
val target = Terrarum.ingame!!.getActorByID(targetID!!)
val target = INGAME.getActorByID(targetID)
if (target !is ActorWithBody) {
EchoError("Target is not ActorWBMovable")