sprites can be rendered across the world seam

This commit is contained in:
minjaesong
2021-09-17 22:54:55 +09:00
parent 58be058b86
commit 575ed4410b
47 changed files with 150 additions and 166 deletions

View File

@@ -1,9 +1,10 @@
package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.modulebasegame.gameactors.PhysTestBall
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.modulebasegame.gameactors.PhysTestBall
import org.dyn4j.geometry.Vector2
/**
@@ -26,7 +27,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
ball.elasticity = elasticity
ball.applyForce(Vector2(xvel, yvel))
Terrarum.ingame!!.addNewActor(ball)
INGAME.addNewActor(ball)
}
else if (args.size == 2) {
val elasticity = args[1].toDouble()
@@ -35,7 +36,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
ball.setPosition(mouseX, mouseY)
ball.elasticity = elasticity
Terrarum.ingame!!.addNewActor(ball)
INGAME.addNewActor(ball)
}
else {
printUsage()