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sprites can be rendered across the world seam
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@@ -37,7 +37,7 @@ class UITierOneWatch() : UICanvas() {
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//get() = if (ELon) lcdLitColELon else lcdLitColELoff
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private val worldTime: WorldTime
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get() = Terrarum.ingame!!.world.worldTime
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get() = INGAME.world.worldTime
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override fun updateUI(delta: Float) {
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