sprites can be rendered across the world seam

This commit is contained in:
minjaesong
2021-09-17 22:54:55 +09:00
parent 58be058b86
commit 575ed4410b
47 changed files with 150 additions and 166 deletions

View File

@@ -37,7 +37,7 @@ class UITierOneWatch() : UICanvas() {
//get() = if (ELon) lcdLitColELon else lcdLitColELoff
private val worldTime: WorldTime
get() = Terrarum.ingame!!.world.worldTime
get() = INGAME.world.worldTime
override fun updateUI(delta: Float) {