This commit is contained in:
minjaesong
2021-12-12 20:40:03 +09:00
parent b7f7558192
commit 578208d112

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@@ -5,7 +5,6 @@ import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.* import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.math.Matrix4
import com.badlogic.gdx.utils.Disposable import com.badlogic.gdx.utils.Disposable
import kotlinx.coroutines.GlobalScope import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.Job import kotlinx.coroutines.Job
@@ -13,12 +12,16 @@ import kotlinx.coroutines.cancel
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import net.torvald.terrarum.* import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.* import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.ui.Toolkit import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.tsvm.* import net.torvald.tsvm.*
import net.torvald.tsvm.peripheral.* import net.torvald.tsvm.peripheral.GraphicsAdapter
import net.torvald.tsvm.peripheral.ReferenceGraphicsAdapter
import net.torvald.tsvm.peripheral.VMProgramRom
/** /**
* Created by minjaesong on 2021-12-04. * Created by minjaesong on 2021-12-04.
@@ -105,7 +108,7 @@ internal class UIHomeComputer : UICanvas(
batch.projectionMatrix = camera.combined batch.projectionMatrix = camera.combined
} }
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, true) private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width, height, false)
override fun updateUI(delta: Float) { override fun updateUI(delta: Float) {
} }