removing default batch on blendxxx() funs

This commit is contained in:
minjaesong
2019-01-20 03:09:23 +09:00
parent 9ca078687f
commit 5786b843e4
16 changed files with 44 additions and 44 deletions

View File

@@ -161,7 +161,7 @@ object LoadScreen : ScreenAdapter() {
Terrarum.batch.inUse {
blendNormal()
blendNormal(Terrarum.batch)
Terrarum.fontGame
it.color = Color.WHITE
@@ -169,7 +169,7 @@ object LoadScreen : ScreenAdapter() {
Terrarum.fontGame.draw(it, textToPrint, ((textFbo.width - textWidth) / 2).toInt().toFloat(), 0f)
blendMul()
blendMul(Terrarum.batch)
// draw colour overlay, flipped
it.draw(textOverlayTex,
(textFbo.width - textWidth) / 2f,
@@ -184,7 +184,7 @@ object LoadScreen : ScreenAdapter() {
Terrarum.batch.inUse {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT) // dunno, no render without this
it.projectionMatrix = camera.combined
blendNormal()
blendNormal(Terrarum.batch)
// almost black background
@@ -251,7 +251,7 @@ object LoadScreen : ScreenAdapter() {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT) // dunno, no render without this
it.projectionMatrix = camera.combined
blendNormal()
blendNormal(Terrarum.batch)