removing default batch on blendxxx() funs

This commit is contained in:
minjaesong
2019-01-20 03:09:23 +09:00
parent 9ca078687f
commit 5786b843e4
16 changed files with 44 additions and 44 deletions

View File

@@ -3,9 +3,9 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.Second
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -36,7 +36,7 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormal()
blendNormal(batch)
val textWidth = messagesList.map { Terrarum.fontGame.getWidth(it) }.sorted()[1]