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disable save if autosave is within 5 seconds
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@@ -784,7 +784,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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}
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internal var autosaveTimer = 0f
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internal var autosaveTimer: Second = 0f
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override fun render(updateRate: Float) {
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// Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context
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