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game load wip
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@@ -32,6 +32,12 @@ object ItemCodex {
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val ACTORID_MIN = ReferencingRanges.ACTORS.first
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fun clear() {
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itemCodex.clear()
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dynamicItemDescription.clear()
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dynamicToStaticTable.clear()
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}
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private val itemImagePlaceholder: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe
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