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fixed a long bug where item would be used twice but discounted by only one on single click
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@@ -205,9 +205,9 @@ public class AppLoader implements ApplicationListener {
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try { processor = GetCpuName.getModelName(); }
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catch (IOException e1) { processor = "Unknown"; }
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catch (IOException e1) { processor = "Unknown CPU"; }
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try { processorVendor = GetCpuName.getCPUID(); }
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catch (IOException e2) { processorVendor = "Unknown"; }
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catch (IOException e2) { processorVendor = "Unknown CPU"; }
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ShaderProgram.pedantic = false;
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