turns out actors still have the camera artefacts...

This commit is contained in:
minjaesong
2021-09-17 19:48:31 +09:00
parent 4ab9a18ff6
commit 58be058b86
3 changed files with 38 additions and 8 deletions

View File

@@ -128,7 +128,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
if (visible) {
val region = textureRegion.get(currentFrame, currentRow)
batch.color = colorFilter
// batch.color = colorFilter
//val scale = parentActor.scale.toFloat() // wtf?