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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
working crafting workbench
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@@ -4,8 +4,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.gamepadLabelLEFTRIGHT
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import net.torvald.terrarum.App.gamepadLabelStart
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import net.torvald.terrarum.App.*
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import net.torvald.terrarum.UIItemInventoryCatBar.Companion.CAT_ALL
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.GameItem
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@@ -13,6 +12,7 @@ import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.isWall
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import net.torvald.terrarum.itemproperties.CraftingCodex
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.CraftingStation
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
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@@ -121,7 +121,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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// list of [Score, Ingredients, Recipe]
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recipes.map { recipe ->
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// list of (Item, How many player has, How many the recipe requires)
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val items = recipeToIngredientRecord(player, recipe, listOf(/*todo: nearby crafting stations*/))
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val items = recipeToIngredientRecord(player, recipe, nearbyCraftingStations)
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val score = items.fold(1L) { acc, item ->
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(item.howManyPlayerHas).times(16L) + 1L
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@@ -330,6 +330,16 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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addUIitem(buttonCraft)
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}
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var nearbyCraftingStations = emptyList<String>(); protected set
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fun getCraftingStationsWithinReach(): List<String> {
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val reach = INGAME.actorNowPlaying!!.actorValue.getAsDouble(AVKey.REACH)!! * (INGAME.actorNowPlaying!!.actorValue.getAsDouble(AVKey.REACHBUFF) ?: 1.0) * INGAME.actorNowPlaying!!.scale
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val nearbyCraftingStations = INGAME.findKNearestActors(INGAME.actorNowPlaying!!, 256) {
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it is CraftingStation && (distBetweenActors(it, INGAME.actorNowPlaying!!) < reach)
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}
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return nearbyCraftingStations.flatMap { (it.get() as CraftingStation).tags }
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}
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private fun changeIngredient(old: InventoryPair, new: ItemID) {
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itemListPlayer.removeFromForceHighlightList(oldSelectedItems)
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@@ -391,6 +401,9 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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private var openingClickLatched = false
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override fun show() {
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nearbyCraftingStations = getCraftingStationsWithinReach()
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// printdbg(this, "Nearby crafting stations: $nearbyCraftingStations")
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itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
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itemListUpdate()
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