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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 21:44:05 +09:00
wire is back! but not the render
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@@ -8,9 +8,11 @@ import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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/**
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* @param originalID something like `basegame:8192` (the id must exist on wires.csv)
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*
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* Created by minjaesong on 2019-03-10.
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*/
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class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
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class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_WIRE"
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@@ -22,7 +24,7 @@ class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
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get() = CommonResourcePool.getAsTextureRegionPack(atlasID).get(sheetX, sheetY)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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@@ -30,10 +32,14 @@ class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
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return BlockBase.wireStartPrimaryUse(this, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
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BlockBase.wireEffectWhenEquipped(this, delta)
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}
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override fun effectOnUnequip(delta: Float) {
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BlockBase.wireEffectWhenUnequipped(this, delta)
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}
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}
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