wire is back! but not the render

This commit is contained in:
minjaesong
2021-07-28 14:19:50 +09:00
parent 8cb3fc2d33
commit 5aacbe84b8
21 changed files with 228 additions and 107 deletions

View File

@@ -8,9 +8,11 @@ import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
/**
* @param originalID something like `basegame:8192` (the id must exist on wires.csv)
*
* Created by minjaesong on 2019-03-10.
*/
class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_WIRE"
@@ -22,7 +24,7 @@ class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion?
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
get() = CommonResourcePool.getAsTextureRegionPack(atlasID).get(sheetX, sheetY)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
@@ -30,10 +32,14 @@ class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
}
override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
return BlockBase.wireStartPrimaryUse(this, delta)
}
override fun effectWhenEquipped(delta: Float) {
BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
BlockBase.wireEffectWhenEquipped(this, delta)
}
override fun effectOnUnequip(delta: Float) {
BlockBase.wireEffectWhenUnequipped(this, delta)
}
}